Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
714 B
C++
19 lines
714 B
C++
#ifndef _GAMA_CLIENT_SEND_QUEST_H_
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#define _GAMA_CLIENT_SEND_QUEST_H_
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namespace ClientNet
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{
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// forward decl.
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class CClientEventHandler;
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}
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namespace SendPacket
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{
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// Äù½ºÆ® °ü·Ã
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bool CharStartQuest(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned long dwNPCID_In, unsigned short wQuestID_In);
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bool CharCancelQuest(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned short wQuestID_In);
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bool CharOperateTrigger(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned short wQuestID_In, unsigned char cPhase_In,
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unsigned char cTriggerKind_In, unsigned char cTrigger_In, unsigned char cCount_In);
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}
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#endif |