Files
Client/Server/RylServerProject/RylGameLibrary/Network/Dispatch/DBAgent/DBAgentPacketParse.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

56 lines
3.1 KiB
C++

#ifndef _DBAGENT_PACKET_PARSE_H_
#define _DBAGENT_PACKET_PARSE_H_
// 전방 참조
struct PktBase;
class CDBAgentDispatch;
class CGameClientDispatch;
namespace DBAgentPacketParse
{
bool SendUserKill(CDBAgentDispatch& DBAgentDispatch, unsigned long dwUserID, unsigned short usError);
bool SendServerLogout(CDBAgentDispatch& DBAgentDispatch);
bool SendAbnormalLogout(unsigned long dwUID, unsigned long dwCID,
unsigned long dwSessionID, unsigned long dwRequestKey,
CGameClientDispatch* lpGameClientDispatch);
bool SendRankDelete(const char* szName, unsigned short usError); // 이름 변경시 랭킹순위에 있을 경우 삭제.
bool ParseUserKill(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase);
// 로그인시 DB로부터 순서대로 업데이트됨. (DepositUpdate를 받으면 종료.)
bool ParseUpdateDBData(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // DB데이터 업데이트
bool ParseFriendList(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 친구 리스트 업데이트
bool ParseQuestDB(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 퀘스트 업데이트
bool ParseDepositCmd(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // DB데이터 업데이트
bool ParseConfigInfoDB(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 설정 업데이트
bool ParseAgentParty(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 파티 명령
bool ParseDepositUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 창고 업데이트
bool ParseAgentZone(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase);
bool ParseSysServerLogin(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 서버 로그인
bool ParseSysServerVerUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 서버 버젼 업데이트
bool ParseSysChannelUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 서버 종족 비율 업데이트
bool ParseSysRankingUpdate(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 서버 랭킹 정보 업데이트
bool ParseBillingTimeoutNotify(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 빌링 타임아웃 공지
bool ParseBillingTimeCheckNotify(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 빌링 체크
bool ParseCharUseCashItem(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 캐쉬아이템 사용
bool ParseExtraEvent(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 엑스트라 이벤트 발동
bool ParseEventDropItem(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 아이템 떨구기 이벤트
bool ParseCharAdminCmd(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 어드민 명령 처리
bool ParseGiveItemToTempInven(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 임시인벤으로 아이템 지급
bool ParseCharNameChangeAck(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 이름 변경 요청에대한 Ack
bool ParseSaveEnemy(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 듀얼시 연사 방지 관련.
bool ParseKeyInfo(CDBAgentDispatch& DBAgentDispatch, PktBase* lpPktBase); // 조이스틱 키 정보 관련..
};
#endif