Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#ifndef _PARSE_CHAR_CASTLE_PACKET_H_
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#define _PARSE_CHAR_CASTLE_PACKET_H_
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// 전방 참조
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class CGameClientDispatch;
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struct PktBase;
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namespace GameClientParsePacket
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{
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// 성 관련 명령 패킷 처리
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bool ParseCharCastleCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// 길드 요새 관련 명령 패킷 처리
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bool ParseCharCampCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// 공성 병기 관련 명령 패킷 처리
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bool ParseCharSiegeArmsCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// 성 관리 권한 패킷 처리
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bool ParseCharCastleRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// 길드 요새 관리 권한 패킷 처리
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bool ParseCharCampRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// 성 상징물에 보석 아이템 넣기/빼기
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bool ParseCharTakeCastleJewel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// 길드 요새 자재 넣기/빼기
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bool ParseCharTakeMaterial(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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// 길드, 국가 전쟁 On, Off 정보.
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bool ParseWarOnOff(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
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};
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#endif |