Files
Client/Server/RylServerProject/RylGameLibrary/Network/Dispatch/GameClient/ParseCharEtc.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

25 lines
1.1 KiB
C++

#ifndef _PARSE_CHAR_ETC_H_
#define _PARSE_CHAR_ETC_H_
// 전방 참조
struct PktBase;
class CGameClientDispatch;
namespace GameClientParsePacket
{
bool ParseCharSuicide(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 자살
bool ParseCharBindPosition(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 바인드 포지션
bool ParseCharQuickSlotMove(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 퀵 슬롯 이동
bool ParseCharControlOption(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 옵션 조정
bool ParseCharAuthorizePanel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 인증 판넬에 대한 승인
bool ParseCharFameInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 명성(공헌도) 정보 요청
bool ParseCharRankingInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 랭킹 정보
bool ParseCastObjectInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 오브젝트 던지기 패킷 정보
};
#endif