Files
Client/Server/RylServerProject/RylGameLibrary/Network/Packet/PacketStruct/CharConfigPacket.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

48 lines
938 B
C

#ifndef _CHAR_CONFIG_PACKET_H_
#define _CHAR_CONFIG_PACKET_H_
// CharConfigPacket.h
#include <Network/Packet/PacketBase.h>
#include <Network/Packet/PacketStruct/DataPacket.h>
#include "CharConfigPacketStruct.h"
#pragma pack(1)
typedef struct PktConfigInfo* LPPktConfigInfo;
struct PktConfigInfo : public PktDD
{
enum { MAX_BUFFER_SIZE = 50 };
unsigned long m_dwUserID;
unsigned long m_dwCharID;
unsigned short m_wSize;
};
// 옵션 조정
typedef struct PktCOp* LPPktCOp;
struct PktCOp : public PktBase
{
unsigned long m_dwCharID; // 캐릭터 아이디
RejectOption m_RejectOption; // 거부 옵션 비트셑
};
// 정보 변화
typedef struct PktChatInfoChange* LPPktChatInfoChange;
struct PktChatInfoChange : public PktBase
{
unsigned long m_dwUID;
unsigned long m_dwCID;
unsigned long m_dwPID;
unsigned long m_dwGID;
RejectOption m_RejectOption;
unsigned char m_bPeaceMode;
};
#pragma pack()
#endif