Files
Client/Server/RylServerProject/RylGameLibrary/Network/Packet/PacketStruct/CharLoginOutPacketStruct.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

44 lines
1.0 KiB
C++

#ifndef _CHAR_LOGIN_OUT_PACKET_STRUCT_
#define _CHAR_LOGIN_OUT_PACKET_STRUCT_
#include <DB/DBDefine.h>
namespace DBUpdateData
{
enum UpdateList
{
STATUS_UPDATE = 0,
POSITION_UPDATE = 1,
SKILL_UPDATE = 2,
QUICKSLOT_UPDATE = 3,
SPELL_UPDATE = 4,
ITEM_EQUIP_UPDATE = 5,
ITEM_INVEN_UPDATE = 6,
ITEM_EXTRA_UPDATE = 7,
ITEM_EXCHANGE_UPDATE = 8,
ITEM_TEMPINVEN_UPDATE = 9,
MAX_UPDATE_DB = 10
};
enum UpdateType
{
LOGIN = 0,
LOGOUT = 1,
UPDATE = 2,
ADMIN_LOGIN = 3,
ZONEMOVE = 4,
ABNORMAL_LOGOUT = 5,
MAX_UPDATE_TYPE = 6
};
enum Limit
{
MAX_DBUPDATE_SIZE =
sizeof(CHAR_INFOST) + sizeof(CHAR_POS) + sizeof(SKILL) + sizeof(QUICK) + sizeof(SPELL) +
sizeof(EQUIP) + sizeof(INVEN) + sizeof(EXTRA) + sizeof(EXCHANGE) + sizeof(TEMPINVEN)
};
};
#endif