Files
Client/Server/RylServerProject/RylServerLibrary/Db/GuildDBComponent.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

39 lines
2.9 KiB
C++

#ifndef _RYL_GUILD_DB_COMPONENT_H_
#define _RYL_GUILD_DB_COMPONENT_H_
// forward decl.
class CDBComponent;
namespace DBComponent
{
namespace GuildDB
{
// --------------------------------------------------------------------------------------------
// 길드 관련 - GuildDBComponent.cpp --------------------------------------------------------------
bool InsertGuildInfo(CDBComponent& DBComponent, char* szGuildName, unsigned char cNation, char* szRight, unsigned short wSize, unsigned long *dwGID, unsigned short *wError);
bool InsertGuildMember(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwCID, unsigned char cTitle, unsigned char cRank);
bool InsertGuildRelation(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwTargetGID, unsigned char cRelationType);
bool DeleteGuildInfo(CDBComponent& DBComponent, unsigned long dwGID);
bool DeleteGuildMember(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwCID, unsigned char cRank);
bool DeleteGuildRelation(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwTargetGID); // 두 길드 간의 관계를 삭제
bool DeleteGuildRelation(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwTargetGID, unsigned char cRelation); // 두 길드 간의 관계를 삭제
bool DeleteGuildRelation(CDBComponent& DBComponent, unsigned long dwGID); // 해당 길드와 관계가 있는 모든 길드 관계를 삭제
bool UpdateMemberTitle(CDBComponent& DBComponent, unsigned long dwCID, unsigned char cTitle, SYSTEMTIME UpdateTime);
bool UpdateMemberRank(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwCID, unsigned char cBeforeRank, unsigned char cAfterRank);
bool UpdateGuildRelation(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwTargetGID, unsigned char cRelationType);
bool UpdateGuildTime(CDBComponent& DBComponent, unsigned long dwGID, unsigned char cType, SYSTEMTIME UpdateTime);
bool UpdateGuildLevel(CDBComponent& DBComponent, unsigned long dwGID, unsigned char cLevel, unsigned long dwGold);
bool UpdateGuildInclination(CDBComponent& DBComponent, unsigned long dwGID, unsigned char cInclination);
bool UpdateGuildRight(CDBComponent& DBComponent, unsigned long dwGID, char* szRight, unsigned short wSize);
bool UpdateGuildMark(CDBComponent& DBComponent, unsigned long dwGID, char* szMark, unsigned short wSize, unsigned long dwGold);
bool UpdateGuildGold(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwGold);
bool UpdateGuildFame(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwFame);
bool ReleaseGold(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwGold);
bool UpdateGuildMemberTactics(CDBComponent& DBComponent, unsigned long dwGID, unsigned long dwCID, unsigned char cTactics);
}
}
#endif