Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ¼³Á¤ ÆÄÀÏ ÇÔ¼ö
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//
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///////////////////////////////////////////////////////////////////////////////////////////////
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#include "../stdafx.h"
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#include "INIFunctions.h"
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bool WriteStringToReg(const TCHAR *FileName_In, const TCHAR *Section_In,
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const TCHAR *KeyName_In, const TCHAR *Value_In)
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{
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return 0 != WritePrivateProfileString(Section_In, KeyName_In, Value_In, FileName_In);
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}
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bool ReadStringFromReg(const TCHAR *FileName_In, const TCHAR *Section_In,
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const TCHAR *KeyName_In, TCHAR *Value_Out, int nMaxBuffer)
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{
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return (0 <= GetPrivateProfileString(Section_In, KeyName_In, "", Value_Out, nMaxBuffer, FileName_In));
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}
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bool ReadStringFromReg(const TCHAR *FileName_In, const TCHAR *Section_In,
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const TCHAR *KeyName_In, CString& Value_Out, int nMaxBuffer)
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{
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TCHAR* szBuffer =
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reinterpret_cast<TCHAR*>(_alloca(nMaxBuffer * sizeof(TCHAR)));
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if (0 <= GetPrivateProfileString(Section_In, KeyName_In, "", szBuffer, nMaxBuffer, FileName_In))
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{
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Value_Out.SetString(szBuffer);
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return true;
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}
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return false;
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}
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bool WriteStructToReg(const TCHAR *FileName_In, const TCHAR *Section_In,
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const TCHAR *KeyName_In, void *Value_In, int Size_in)
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{
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return 0 != WritePrivateProfileStruct(Section_In, KeyName_In, Value_In, Size_in, FileName_In);
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}
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bool ReadStructFromReg(const TCHAR *FileName_In, const TCHAR *Section_In,
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const TCHAR *KeyName_In, void *Value_Out, int Size_in)
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{
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return 0 != GetPrivateProfileStruct(Section_In, KeyName_In, Value_Out, Size_in, FileName_In);
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}
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