Files
Client/rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_alloc.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

42 lines
788 B
C

#ifndef ALLOC_H
#define ALLOC_H
/*#if defined(_WIN32) && defined(_MEM_DEBUG)
void *c_alloc(unsigned long size, unsigned long num, const char *file, unsigned long line);
void *m_alloc(unsigned long size, const char *file, unsigned long line);
void f_ree(void *ptr);
#ifdef malloc
#undef malloc
#endif
#ifdef calloc
#undef calloc
#endif
#ifdef free
#undef free
#endif
#define malloc(size) m_alloc(size, __FILE__, __LINE__)
#define calloc(size, num) c_alloc(size, num, __FILE__, __LINE__)
#define free(addr) f_ree(addr)
#endif//defined(_WIN32) && defined(_MEM_DEBUG)*/
#if defined (__ALLOC_C)
#define __ALLOC_EXTERN
#else
#define __ALLOC_EXTERN extern
#endif
#include <IL/il.h>
__ALLOC_EXTERN mAlloc ialloc_ptr;
__ALLOC_EXTERN mFree ifree_ptr;
#endif//ALLOC_H