Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2002 by Denton Woods
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// Last modified: 05/25/2001 <--Y2K Compliant! =]
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//
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// Filename: src-IL/include/il_bits.h
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//
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// Description: Implements a file class that reads/writes bits directly.
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//
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//-----------------------------------------------------------------------------
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#ifndef BITS_H
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#define BITS_H
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#include "il_internal.h"
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// Struct for dealing with reading bits from a file
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typedef struct BITFILE
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{
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ILHANDLE File;
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ILuint BitPos;
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ILint ByteBitOff;
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ILubyte Buff;
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} BITFILE;
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// Functions for reading bits from a file
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//BITFILE* bopen(const char *FileName, const char *Mode);
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ILint bclose(BITFILE *BitFile);
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BITFILE* bfile(ILHANDLE File);
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ILint btell(BITFILE *BitFile);
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ILint bseek(BITFILE *BitFile, ILuint Offset, ILuint Mode);
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ILint bread(ILvoid *Buffer, ILuint Size, ILuint Number, BITFILE *BitFile);
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//ILint bwrite(ILvoid *Buffer, ILuint Size, ILuint Number, BITFILE *BitFile);
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// Useful macros for manipulating bits
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#define SetBits(var, bits) (var |= bits)
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#define ClearBits(var, bits) (var &= ~(bits))
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#endif//BITS_H
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