Files
Client/rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_bits.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

44 lines
1.1 KiB
C

//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2002 by Denton Woods
// Last modified: 05/25/2001 <--Y2K Compliant! =]
//
// Filename: src-IL/include/il_bits.h
//
// Description: Implements a file class that reads/writes bits directly.
//
//-----------------------------------------------------------------------------
#ifndef BITS_H
#define BITS_H
#include "il_internal.h"
// Struct for dealing with reading bits from a file
typedef struct BITFILE
{
ILHANDLE File;
ILuint BitPos;
ILint ByteBitOff;
ILubyte Buff;
} BITFILE;
// Functions for reading bits from a file
//BITFILE* bopen(const char *FileName, const char *Mode);
ILint bclose(BITFILE *BitFile);
BITFILE* bfile(ILHANDLE File);
ILint btell(BITFILE *BitFile);
ILint bseek(BITFILE *BitFile, ILuint Offset, ILuint Mode);
ILint bread(ILvoid *Buffer, ILuint Size, ILuint Number, BITFILE *BitFile);
//ILint bwrite(ILvoid *Buffer, ILuint Size, ILuint Number, BITFILE *BitFile);
// Useful macros for manipulating bits
#define SetBits(var, bits) (var |= bits)
#define ClearBits(var, bits) (var &= ~(bits))
#endif//BITS_H