Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
72 lines
1.6 KiB
C
72 lines
1.6 KiB
C
//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2002 by Denton Woods
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// Last modified: 05/25/2001 <--Y2K Compliant! =]
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//
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// Filename: src-IL/include/il_icon.h
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//
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// Description: Reads from a Windows icon (.ico) file.
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//
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//-----------------------------------------------------------------------------
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#ifndef ICON_H
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#define ICON_H
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#include "il_internal.h"
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ILboolean iLoadIconInternal();
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#ifdef _WIN32
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#pragma pack(push, ico_struct, 1)
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#endif
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typedef struct ICODIR
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{
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ILshort Reserved; // Reserved (must be 0)
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ILshort Type; // Type (1 for icons, 2 for cursors)
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ILshort Count; // How many different images?
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} IL_PACKSTRUCT ICODIR;
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typedef struct ICODIRENTRY
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{
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ILubyte Width; // Width, in pixels
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ILubyte Height; // Height, in pixels
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ILubyte NumColours; // Number of colors in image (0 if >=8bpp)
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ILubyte Reserved; // Reserved (must be 0)
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ILshort Planes; // Colour planes
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ILshort Bpp; // Bits per pixel
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ILuint SizeOfData; // How many bytes in this resource?
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ILuint Offset; // Offset from beginning of the file
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} IL_PACKSTRUCT ICODIRENTRY;
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typedef struct INFOHEAD
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{
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ILint Size;
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ILint Width;
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ILint Height;
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ILshort Planes;
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ILshort BitCount;
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ILint Compression;
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ILint SizeImage;
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ILint XPixPerMeter;
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ILint YPixPerMeter;
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ILint ColourUsed;
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ILint ColourImportant;
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} IL_PACKSTRUCT INFOHEAD;
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typedef struct ICOIMAGE
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{
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INFOHEAD Head;
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ILubyte *Pal; // Palette
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ILubyte *Data; // XOR mask
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ILubyte *AND; // AND mask
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} ICOIMAGE;
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#ifdef _WIN32
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#pragma pack(pop, ico_struct)
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#endif
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#endif//ICON_H
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