Files
Client/rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_jpeg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
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C

//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2002 by Denton Woods
// Last modified: 02/16/2002 <--Y2K Compliant! =]
//
// Filename: src-IL/include/il_jpeg.h
//
// Description: Jpeg (.jpg) functions
//
//-----------------------------------------------------------------------------
#ifndef JPEG_H
#define JPEG_H
#include "il_internal.h"
ILboolean iCheckJpg(ILubyte Header[2]);
ILboolean iIsValidJpg(ILvoid);
#ifndef IL_USE_IJL
ILboolean iLoadJpegInternal(ILvoid);
ILboolean iSaveJpegInternal(ILvoid);
#else
ILboolean iLoadJpegInternal(ILconst_string FileName, ILvoid *Lump, ILuint Size);
ILboolean iSaveJpegInternal(ILconst_string FileName, ILvoid *Lump, ILuint Size);
#endif
#endif//JPEG_H