Files
Client/rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_lif.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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C

//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2001 by Denton Woods
// Last modified: 05/25/2001 <--Y2K Compliant! =]
//
// Filename: src-IL/include/il_lif.c
//
// Description: Reads a Homeworld image.
//
//-----------------------------------------------------------------------------
#ifndef LIF_H
#define LIF_H
#include "il_internal.h"
typedef struct LIF_HEAD
{
char Id[8]; //"Willy 7"
ILuint Version; // Version Number (260)
ILuint Flags; // Usually 50
ILuint Width;
ILuint Height;
ILuint PaletteCRC; // CRC of palettes for fast comparison.
ILuint ImageCRC; // CRC of the image.
ILuint PalOffset; // Offset to the palette (not used).
ILuint TeamEffect0; // Team effect offset 0
ILuint TeamEffect1; // Team effect offset 1
} LIF_HEAD;
ILboolean iIsValidLif(ILvoid);
ILboolean iCheckLif(LIF_HEAD *Header);
ILboolean iLoadLifInternal(ILvoid);
#endif//LIF_H