Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
977 B
C
38 lines
977 B
C
//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2001 by Denton Woods
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// Last modified: 05/25/2001 <--Y2K Compliant! =]
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//
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// Filename: src-IL/include/il_lif.c
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//
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// Description: Reads a Homeworld image.
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//
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//-----------------------------------------------------------------------------
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#ifndef LIF_H
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#define LIF_H
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#include "il_internal.h"
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typedef struct LIF_HEAD
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{
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char Id[8]; //"Willy 7"
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ILuint Version; // Version Number (260)
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ILuint Flags; // Usually 50
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ILuint Width;
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ILuint Height;
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ILuint PaletteCRC; // CRC of palettes for fast comparison.
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ILuint ImageCRC; // CRC of the image.
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ILuint PalOffset; // Offset to the palette (not used).
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ILuint TeamEffect0; // Team effect offset 0
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ILuint TeamEffect1; // Team effect offset 1
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} LIF_HEAD;
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ILboolean iIsValidLif(ILvoid);
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ILboolean iCheckLif(LIF_HEAD *Header);
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ILboolean iLoadLifInternal(ILvoid);
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#endif//LIF_H
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