Files
Client/rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_manip.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

243 lines
4.7 KiB
C

//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2001-2002 by Denton Woods
// Last modified: 05/25/2001 <--Y2K Compliant! =]
//
// Filename: src-IL/include/il_manip.h
//
// Description: Image manipulation
//
//-----------------------------------------------------------------------------
#ifndef MANIP_H
#define MANIP_H
#ifdef _cplusplus
extern "C" {
#endif
ILboolean ilFlipImage(ILvoid);
ILboolean ilMirrorImage(ILvoid); //@JASON New routine created 03/28/2001
//-----------------------------------------------
// Overflow handler for float-to-half conversion;
// generates a hardware floating-point overflow,
// which may be trapped by the operating system.
//-----------------------------------------------
#ifndef NOINLINE
INLINE ILfloat ILAPIENTRY ilFloatToHalfOverflow() {
ILfloat f = 1e10;
ILint j;
for (j = 0; j < 10; j++)
f *= f; // this will overflow before
// the for loop terminates
return f;
}
//-----------------------------------------------------
// Float-to-half conversion -- general case, including
// zeroes, denormalized numbers and exponent overflows.
//-----------------------------------------------------
INLINE ILushort ILAPIENTRY ilFloatToHalf(ILuint i) {
//
// Our floating point number, f, is represented by the bit
// pattern in integer i. Disassemble that bit pattern into
// the sign, s, the exponent, e, and the significand, m.
// Shift s into the position where it will go in in the
// resulting half number.
// Adjust e, accounting for the different exponent bias
// of float and half (127 versus 15).
//
register int s = (i >> 16) & 0x00008000;
register int e = ((i >> 23) & 0x000000ff) - (127 - 15);
register int m = i & 0x007fffff;
//
// Now reassemble s, e and m into a half:
//
if (e <= 0)
{
if (e < -10)
{
//
// E is less than -10. The absolute value of f is
// less than HALF_MIN (f may be a small normalized
// float, a denormalized float or a zero).
//
// We convert f to a half zero.
//
return 0;
}
//
// E is between -10 and 0. F is a normalized float,
// whose magnitude is less than HALF_NRM_MIN.
//
// We convert f to a denormalized half.
//
m = (m | 0x00800000) >> (1 - e);
//
// Round to nearest, round "0.5" up.
//
// Rounding may cause the significand to overflow and make
// our number normalized. Because of the way a half's bits
// are laid out, we don't have to treat this case separately;
// the code below will handle it correctly.
//
if (m & 0x00001000)
m += 0x00002000;
//
// Assemble the half from s, e (zero) and m.
//
return s | (m >> 13);
}
else if (e == 0xff - (127 - 15))
{
if (m == 0)
{
//
// F is an infinity; convert f to a half
// infinity with the same sign as f.
//
return s | 0x7c00;
}
else
{
//
// F is a NAN; we produce a half NAN that preserves
// the sign bit and the 10 leftmost bits of the
// significand of f, with one exception: If the 10
// leftmost bits are all zero, the NAN would turn
// into an infinity, so we have to set at least one
// bit in the significand.
//
m >>= 13;
return s | 0x7c00 | m | (m == 0);
}
}
else
{
//
// E is greater than zero. F is a normalized float.
// We try to convert f to a normalized half.
//
//
// Round to nearest, round "0.5" up
//
if (m & 0x00001000)
{
m += 0x00002000;
if (m & 0x00800000)
{
m = 0; // overflow in significand,
e += 1; // adjust exponent
}
}
//
// Handle exponent overflow
//
if (e > 30)
{
ilFloatToHalfOverflow(); // Cause a hardware floating point overflow;
return s | 0x7c00; // if this returns, the half becomes an
} // infinity with the same sign as f.
//
// Assemble the half from s, e and m.
//
return s | (e << 10) | (m >> 13);
}
}
//stolen from OpenEXR
INLINE ILuint ILAPIENTRY ilHalfToFloat (ILushort y) {
int s = (y >> 15) & 0x00000001;
int e = (y >> 10) & 0x0000001f;
int m = y & 0x000003ff;
if (e == 0)
{
if (m == 0)
{
//
// Plus or minus zero
//
return s << 31;
}
else
{
//
// Denormalized number -- renormalize it
//
while (!(m & 0x00000400))
{
m <<= 1;
e -= 1;
}
e += 1;
m &= ~0x00000400;
}
}
else if (e == 31)
{
if (m == 0)
{
//
// Positive or negative infinity
//
return (s << 31) | 0x7f800000;
}
else
{
//
// Nan -- preserve sign and significand bits
//
return (s << 31) | 0x7f800000 | (m << 13);
}
}
//
// Normalized number
//
e = e + (127 - 15);
m = m << 13;
//
// Assemble s, e and m.
//
return (s << 31) | (e << 23) | m;
}
#endif //NOINLINE
#ifdef _cplusplus
}
#endif
#endif//MANIP_H