Files
Client/rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_pal.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

55 lines
1.3 KiB
C

//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2002 by Denton Woods
// Last modified: 05/25/2001 <--Y2K Compliant! =]
//
// Filename: src-IL/include/il_pal.h
//
// Description: Loads palettes from different file formats
//
//-----------------------------------------------------------------------------
#ifndef IL_PAL_H
#define IL_PAL_H
#include "il_internal.h"
#define BUFFLEN 256
#define PALBPP 3
#ifdef _MSC_VER
#pragma pack(push, packed_struct, 1)
#endif
typedef struct HALOHEAD
{
ILushort Id; // 'AH'
ILshort Version;
ILshort Size;
ILbyte Filetype;
ILbyte Subtype;
//ILshort Brdid, Grmode;
ILint Ignored;
ILushort MaxIndex; // Colors = maxindex + 1
ILushort MaxRed;
ILushort MaxGreen;
ILushort MaxBlue;
/*ILbyte Signature[8];
ILbyte Filler[12];*/
ILbyte Filler[20]; // Always 0 by PSP 4
} IL_PACKSTRUCT HALOHEAD;
#ifdef _MSC_VER
#pragma pack(pop, packed_struct)
#endif
ILboolean ilLoadJascPal(ILconst_string FileName);
ILboolean ilSaveJascPal(ILconst_string FileName);
char *iFgetw(ILubyte *Buff, ILint MaxLen, FILE *File);
ILboolean ilLoadHaloPal(ILconst_string FileName);
ILboolean ilLoadColPal(ILconst_string FileName);
ILboolean ilLoadActPal(ILconst_string FileName);
ILboolean ilLoadPltPal(ILconst_string FileName);
#endif//IL_PAL_H