Files
Client/rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_pcx.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

59 lines
1.3 KiB
C

//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2002 by Denton Woods
// Last modified: 05/25/2001 <--Y2K Compliant! =]
//
// Filename: src-IL/include/il_pcx.h
//
// Description: Reads and writes from/to a .pcx file.
//
//-----------------------------------------------------------------------------
#ifndef PCX_H
#define PCX_H
#include "il_internal.h"
#ifdef _WIN32
#pragma pack(push, packed_struct, 1)
#endif
typedef struct PCXHEAD
{
ILubyte Manufacturer;
ILubyte Version;
ILubyte Encoding;
ILubyte Bpp;
ILushort Xmin, Ymin, Xmax, Ymax;
ILushort HDpi;
ILushort VDpi;
ILubyte ColMap[48];
ILubyte Reserved;
ILubyte NumPlanes;
ILushort Bps;
ILushort PaletteInfo;
ILushort HScreenSize;
ILushort VScreenSize;
ILubyte Filler[54];
} IL_PACKSTRUCT PCXHEAD;
#ifdef _WIN32
#pragma pack(pop, packed_struct)
#endif
// For checking and reading
ILboolean iIsValidPcx(ILvoid);
ILboolean iCheckPcx(PCXHEAD *Header);
ILboolean iLoadPcxInternal(ILvoid);
ILboolean iSavePcxInternal(ILvoid);
ILboolean iUncompressPcx(PCXHEAD *Header);
ILboolean iUncompressSmall(PCXHEAD *Header);
// For writing
ILuint encput(ILubyte byt, ILubyte cnt);
ILuint encLine(ILubyte *inBuff, ILint inLen, ILubyte Stride);
#endif//PCX_H