Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2001 by Denton Woods
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// Last modified: 01/23/2001 <--Y2K Compliant! =]
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//
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// Filename: src-IL/include/il_il_psd.c
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//
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// Description: Reads from a PhotoShop (.psd) file.
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//
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//-----------------------------------------------------------------------------
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#ifndef PSD_H
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#define PSD_H
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#include "il_internal.h"
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#ifdef _MSC_VER
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#pragma pack(push, packed_struct, 1)
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#endif
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typedef struct PSDHEAD
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{
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ILubyte Signature[4];
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ILushort Version;
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ILubyte Reserved[6];
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ILushort Channels;
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ILuint Height;
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ILuint Width;
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ILushort Depth;
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ILushort Mode;
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} IL_PACKSTRUCT PSDHEAD;
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#ifdef _MSC_VER
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#pragma pack(pop, packed_struct)
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#endif
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ILushort ChannelNum;
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ILboolean iIsValidPsd(ILvoid);
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ILboolean iCheckPsd(PSDHEAD *Header);
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ILboolean iLoadPsdInternal(ILvoid);
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ILboolean ReadPsd(PSDHEAD *Head);
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ILboolean ReadGrey(PSDHEAD *Head);
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ILboolean ReadIndexed(PSDHEAD *Head);
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ILboolean ReadRGB(PSDHEAD *Head);
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ILboolean ReadCMYK(PSDHEAD *Head);
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ILuint *GetCompChanLen(PSDHEAD *Head);
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ILboolean PsdGetData(PSDHEAD *Head, ILvoid *Buffer, ILboolean Compressed);
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ILboolean ParseResources(ILuint ResourceSize, ILubyte *Resources);
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ILboolean GetSingleChannel(PSDHEAD *Head, ILubyte *Buffer, ILboolean Compressed);
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ILboolean iSavePsdInternal(ILvoid);
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#endif//PSD_H
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