Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
67 lines
2.0 KiB
C
67 lines
2.0 KiB
C
//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2002 by Denton Woods
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// Last modified: 05/25/2002 <--Y2K Compliant! =]
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//
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// Filename: src-IL/include/sgi.h
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//
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// Description: Reads from and writes to SGI graphics files.
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//
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//-----------------------------------------------------------------------------
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#ifndef SGI_H
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#define SGI_H
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#include "il_internal.h"
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typedef struct iSgiHeader
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{
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ILshort MagicNum; // IRIS image file magic number
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ILbyte Storage; // Storage format
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ILbyte Bpc; // Number of bytes per pixel channel
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ILushort Dim; // Number of dimensions
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// 1: single channel, 1 row with XSize pixels
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// 2: single channel, XSize*YSize pixels
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// 3: ZSize channels, XSize*YSize pixels
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ILushort XSize; // X size in pixels
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ILushort YSize; // Y size in pixels
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ILushort ZSize; // Number of channels
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ILint PixMin; // Minimum pixel value
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ILint PixMax; // Maximum pixel value
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ILint Dummy1; // Ignored
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ILbyte Name[80]; // Image name
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ILint ColMap; // Colormap ID
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ILbyte Dummy[404]; // Ignored
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} IL_PACKSTRUCT iSgiHeader;
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// Sgi format #define's
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#define SGI_VERBATIM 0
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#define SGI_RLE 1
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#define SGI_MAGICNUM 474
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// Sgi colormap types
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#define SGI_COLMAP_NORMAL 0
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#define SGI_COLMAP_DITHERED 1
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#define SGI_COLMAP_SCREEN 2
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#define SGI_COLMAP_COLMAP 3
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// Internal functions
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ILboolean iIsValidSgi(ILvoid);
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ILboolean iCheckSgi(iSgiHeader *Header);
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ILboolean iLoadSgiInternal(ILvoid);
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ILboolean iSaveSgiInternal(ILvoid);
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ILvoid iExpandScanLine(ILubyte *Dest, ILubyte *Src, ILuint Bpc);
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ILint iGetScanLine(ILubyte *ScanLine, iSgiHeader *Head, ILuint Length);
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ILint iGetScanLineFast(ILubyte *ScanLine, iSgiHeader *Head, ILuint Length, ILubyte*);
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ILvoid sgiSwitchData(ILubyte *Data, ILuint SizeOfData);
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ILboolean iNewSgi(iSgiHeader *Head);
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ILboolean iReadNonRleSgi(iSgiHeader *Head);
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ILboolean iReadRleSgi(iSgiHeader *Head);
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ILboolean iSaveRleSgi(ILubyte *Data, ILuint w, ILuint h, ILuint numChannels, ILuint bps);
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#endif//SGI_H
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