Files
Client/rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_stack.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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C

//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2002 by Denton Woods
// Last modified: 05/25/2001 <--Y2K Compliant! =]
//
// Filename: src-IL/include/il_stack.h
//
// Description: The main image stack
//
//-----------------------------------------------------------------------------
#ifndef IMAGESTACK_H
#define IMAGESTACK_H
#include "il_internal.h"
// Just a guess...seems large enough
#define I_STACK_INCREMENT 1024
typedef struct iFree
{
ILuint Name;
void *Next;
} iFree;
// Internal functions
ILboolean iEnlargeStack(ILvoid);
ILvoid iFreeMem(ILvoid);
// Globals for il_stack.c
ILuint StackSize = 0;
ILuint LastUsed = 0;
ILuint CurName = 0;
ILimage **ImageStack = NULL;
iFree *FreeNames = NULL;
ILboolean OnExit = IL_FALSE;
ILboolean ParentImage = IL_TRUE;
#endif//IMAGESTACK_H