Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
#if !defined(AFX_BUBBLE_H__BC6DC093_229B_11D1_8F0A_00A0C93A70EC__INCLUDED_)
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#define AFX_BUBBLE_H__BC6DC093_229B_11D1_8F0A_00A0C93A70EC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// Bubble.h : header file
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//
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#ifndef __AFXCMN_H__
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#include <afxcmn.h>
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#endif // __AFXCMN_H__
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/////////////////////////////////////////////////////////////////////////////
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// CBubble window
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class CBubble : public CWnd
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{
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// Construction
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public:
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CBubble();
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// Attributes
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private:
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static CString m_strClassName; // bubble window class name
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CStringList m_strTextRows; // text rows
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CString m_strLastText;
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CPoint m_ptLastPoint;
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CImageList m_Images;
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int m_iRowHeight;
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int m_iImageWidth;
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int m_iImageHeight;
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BOOL m_bShadow;
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// Operations
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public:
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BOOL Create(CWnd* pWndParent = NULL, BOOL bShadow = FALSE); // create the bubble window
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// request the bubble window to track with the specified text and string resource ID
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void Track(CPoint pt, const CString& string);
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void Hide(); // hide the bubble window
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void SetTextFormat (int iFormat)
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{
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m_iTextFormat = iFormat;
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}
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int GetTextFormat () const
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{
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return m_iTextFormat;
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}
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BOOL SetImageList (UINT uiId, int iImageWidth = 15, COLORREF cltTransparent = RGB (255, 0, 255));
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CBubble)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CBubble();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CBubble)
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afx_msg void OnPaint();
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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//}}AFX_MSG
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afx_msg LONG OnSetText(UINT, LONG lParam);
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DECLARE_MESSAGE_MAP()
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int m_iTextFormat;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_BUBBLE_H__BC6DC093_229B_11D1_8F0A_00A0C93A70EC__INCLUDED_)
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