Files
Client/GameTools/GLOBALSCRIPT/Item/ItemDataParser.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

264 lines
20 KiB
C++

#include "stdafx.h"
#include <Log/ServerLog.h>
#include <Utility/Math/Math.h>
#include "ItemStructure.h"
#include "ItemDataParser.h"
using namespace Item;
bool ReadString(char* szBuffer_Out, int nBufferLen, const char* szValue_In)
{
int nLength = _snprintf(szBuffer_Out, nBufferLen - 1, "%s", szValue_In);
if(0 < nLength)
{
szBuffer_Out[nLength] = '\0';
return true;
}
szBuffer_Out[nBufferLen - 1] = '\0';
ERRLOG1(g_Log, "버퍼 길이가 모자라서, 데이터를 전부 복사할 수 없습니다. Data:%s", szValue_In);
return false;
}
inline bool ReadValue(unsigned char& cValue_Out, const char* szValue_In)
{
cValue_Out = static_cast<unsigned char>(atoi(szValue_In));
return true;
}
inline bool ReadValue(unsigned short& usValue_Out, const char* szValue_In)
{
usValue_Out = static_cast<unsigned short>(atoi(szValue_In));
return true;
}
inline bool ReadValue(unsigned long& dwValue_Out, const char* szValue_In)
{
dwValue_Out = static_cast<unsigned long>(atol(szValue_In));
return true;
}
bool ReadStringToTypeValue(unsigned char& cVaule_Out, const CTypeName* lpTypeArray,
const unsigned char nMaxType, const char* szValue_In)
{
for (unsigned char nCount = 0; nCount < nMaxType; ++nCount)
{
if(0 == strcmp(szValue_In, lpTypeArray[nCount].GetTypeName()))
{
cVaule_Out = lpTypeArray[nCount].GetTypeValue();
return true;
}
}
return false;
}
// 기본 데이터들
bool ReadID(Item::ItemInfo& itemInfo, const char* szValue)
{
itemInfo.m_usProtoTypeID = static_cast<unsigned short>(atoi(szValue));
if(0 == itemInfo.m_usProtoTypeID || 0xFFFF == itemInfo.m_usProtoTypeID)
{
ERRLOG1(g_Log, "아이템 ID가 이상합니다. 0이나 0xFFFF는 사용하실 수 없습니다. ID:0x%08x",
itemInfo.m_usProtoTypeID);
return false;
}
return true;
}
bool ReadItemName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_SpriteData.m_szName, SpriteData::MAX_NAME, szValue); }
bool ReadFieldModelName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szFieldModelName, StringData::MAX_FIELD_MODEL_NAME, szValue); }
bool ReadAttachedModelName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szEquipModelName, StringData::MAX_EQUIP_MODEL_NAME, szValue); }
bool ReadSpriteDDS(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_SpriteData.m_szSpriteName, SpriteData::MAX_SPRITE_NAME, szValue); }
bool ReadMinX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMinX, szValue); }
bool ReadMinY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMinY, szValue); }
bool ReadMaxX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMaxX, szValue); }
bool ReadMaxY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMaxY, szValue); }
bool ReadSizeX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cXSize, szValue); }
bool ReadSizeY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cYSize, szValue); }
bool ReadEffectSound(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szEffectSoundName, StringData::MAX_EFFECT_SOUND_NAME, szValue); }
bool ReadItemLevel(Item::ItemInfo& itemInfo, const char* szValue)
{
unsigned char cGrade = 0;
if(ReadStringToTypeValue(cGrade, Item::Grade::Grades, Item::Grade::MAX_ITEM_GRADE, szValue))
{
itemInfo.m_DetailData.m_ItemGrade = static_cast<Item::Grade::Type>(cGrade);
return true;
}
return false;
}
bool ReadItemType(Item::ItemInfo& itemInfo, const char* szValue)
{
return ReadStringToTypeValue(itemInfo.m_DetailData.m_cItemType,
Item::CItemType::GetInstance().GetItemTypeName(), Item::CItemType::MAX_ITEM_TYPE, szValue);
}
bool ReadPrice(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_dwPrice, szValue); }
bool ReadBlackPrice(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_dwBlackPrice, szValue); }
bool ReadOptionLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cOptionLimit, szValue); }
bool ReadDurability(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cDefaultDurabilityOrStack, szValue); }
bool ReadMaxDurability(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaxDurabilityOrStack, szValue); }
bool ReadClassLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_dwClassLimit, szValue); }
bool ReadSkillLimitType(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nSkillType, szValue); }
bool ReadSkillLimitLevel(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_cSkillLevel, szValue); }
bool ReadLevelLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_cLevelLimit, szValue); }
bool ReadSTRLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::STR], szValue); }
bool ReadDEXLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::DEX], szValue); }
bool ReadCONLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::CON], szValue); }
bool ReadINTLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::INT], szValue); }
bool ReadWISLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::WIS], szValue); }
bool ItemDataParser::SetDefaultData(ParseDataArray& parseDataArray)
{
parseDataArray.reserve(30);
parseDataArray.push_back(ParseData("ID", ReadID));
parseDataArray.push_back(ParseData("ItemName", ReadItemName));
parseDataArray.push_back(ParseData("FieldModelName", ReadFieldModelName));
parseDataArray.push_back(ParseData("AttachedModelName", ReadAttachedModelName));
parseDataArray.push_back(ParseData("SpriteDDS", ReadSpriteDDS));
parseDataArray.push_back(ParseData("MinX", ReadMinX));
parseDataArray.push_back(ParseData("MinY", ReadMinY));
parseDataArray.push_back(ParseData("MaxX", ReadMaxX));
parseDataArray.push_back(ParseData("MaxY", ReadMaxY));
parseDataArray.push_back(ParseData("SizeX", ReadSizeX));
parseDataArray.push_back(ParseData("SizeY", ReadSizeY));
parseDataArray.push_back(ParseData("EffectSound", ReadEffectSound));
parseDataArray.push_back(ParseData("ItemLevel", ReadItemLevel));
parseDataArray.push_back(ParseData("ItemType", ReadItemType));
parseDataArray.push_back(ParseData("Price", ReadPrice));
parseDataArray.push_back(ParseData("BlackPrice", ReadBlackPrice));
parseDataArray.push_back(ParseData("OptionLimit", ReadOptionLimit));
parseDataArray.push_back(ParseData("Durability", ReadDurability));
parseDataArray.push_back(ParseData("MaxDurability", ReadMaxDurability));
parseDataArray.push_back(ParseData("ClassLimit", ReadClassLimit));
parseDataArray.push_back(ParseData("SkillLimitType", ReadSkillLimitType));
parseDataArray.push_back(ParseData("SkillLimitLevel", ReadSkillLimitLevel));
parseDataArray.push_back(ParseData("LevelLimit", ReadLevelLimit));
parseDataArray.push_back(ParseData("STRLimit", ReadSTRLimit));
parseDataArray.push_back(ParseData("DEXLimit", ReadDEXLimit));
parseDataArray.push_back(ParseData("CONLimit", ReadCONLimit));
parseDataArray.push_back(ParseData("INTLimit", ReadINTLimit));
parseDataArray.push_back(ParseData("WISLimit", ReadWISLimit));
return true;
}
bool ReadCriticalType(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::CRITICAL_TYPE], szValue); }
bool ReadCriticalPercentage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::CRITICAL_PERCENTAGE], szValue); }
bool ReadMinDamage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MIN_DAMAGE], szValue); }
bool ReadMaxDamage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_DAMAGE], szValue); }
bool ReadDRC(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DRC], szValue); }
bool ReadOffenceRevision(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::OFFENCE_REVISION], szValue); }
bool ReadDefence(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DEFENCE], szValue); }
bool ReadDefenceRevision(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DEFENCE_REVISION], szValue); }
bool ReadResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAGIC_RESISTANCE], szValue); }
bool ReadBlockingPercentage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::BLOCKING_PERCENTAGE], szValue); }
bool ReadAttackSpeed(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ATTACK_SPEED], szValue); }
bool ReadMoveSpeed(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MOVE_SPEED], szValue); }
bool ReadAttackRange(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ATTACK_RANGE], szValue); }
bool ReadRangedAttack(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::RANGE_ATTACK_DISTANCE], szValue); }
bool ReadHpMaxPlus(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_HP], szValue); }
bool ReadMpMaxPlus(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_MP], szValue); }
bool ReadHPRegen(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::HP_REGEN_AMOUNT], szValue); }
bool ReadMPRegen(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MP_REGEN_AMOUNT], szValue); }
bool ReadFireAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::FIRE_ATTACK], szValue); }
bool ReadLightingAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::LIGHTNING_ATTACK], szValue); }
bool ReadColdAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::COLD_ATTACK], szValue); }
bool ReadDrainAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DRAIN_ATTACK], szValue); }
bool ReadPoisonAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::POISON_ATTACK], szValue); }
bool ReadFireResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::FIRE_RESISTANCE], szValue); }
bool ReadLightningResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::LIGHTNING_RESISTANCE], szValue); }
bool ReadColdResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::COLD_RESISTANCE], szValue); }
bool ReadDrainResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DRAIN_RESISTANCE], szValue); }
bool ReadPoisonResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::POISON_RESISTANCE], szValue); }
bool ReadSTRAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_STR], szValue); }
bool ReadDEXAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_DEX], szValue); }
bool ReadCONAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_CON], szValue); }
bool ReadINTAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_INT], szValue); }
bool ReadWISAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_WIS], szValue); }
bool ReadMaterialValue(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaterialType, szValue); }
bool ReadMaxSocketNum(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaxSocketNum, szValue); }
bool ItemDataParser::SetEquipData(ParseDataArray& parseDataArray)
{
parseDataArray.push_back(ParseData("CriticalType", ReadCriticalType));
parseDataArray.push_back(ParseData("CriticalPercentage", ReadCriticalPercentage));
parseDataArray.push_back(ParseData("MinDamage", ReadMinDamage));
parseDataArray.push_back(ParseData("MaxDamage", ReadMaxDamage));
parseDataArray.push_back(ParseData("DRC", ReadDRC));
parseDataArray.push_back(ParseData("OffenceRevision", ReadOffenceRevision));
parseDataArray.push_back(ParseData("Defence", ReadDefence));
parseDataArray.push_back(ParseData("DefenceRevision", ReadDefenceRevision));
parseDataArray.push_back(ParseData("Resistance", ReadResistance));
parseDataArray.push_back(ParseData("BlockingPercentage", ReadBlockingPercentage));
parseDataArray.push_back(ParseData("AttackSpeed", ReadAttackSpeed));
parseDataArray.push_back(ParseData("MoveSpeed", ReadMoveSpeed));
parseDataArray.push_back(ParseData("AttackRange", ReadAttackRange));
parseDataArray.push_back(ParseData("LongRangeAttack", ReadRangedAttack));
parseDataArray.push_back(ParseData("HpMaxPlus", ReadHpMaxPlus));
parseDataArray.push_back(ParseData("MpMaxPlus", ReadMpMaxPlus));
parseDataArray.push_back(ParseData("HPRegen", ReadHPRegen));
parseDataArray.push_back(ParseData("MPRegen", ReadMPRegen));
parseDataArray.push_back(ParseData("FireAttribute", ReadFireAttribute));
parseDataArray.push_back(ParseData("LightingAttribute", ReadLightingAttribute));
parseDataArray.push_back(ParseData("ColdAttribute", ReadColdAttribute));
parseDataArray.push_back(ParseData("DrainAttribute", ReadDrainAttribute));
parseDataArray.push_back(ParseData("PoisonAttribute", ReadPoisonAttribute));
parseDataArray.push_back(ParseData("FireResistance", ReadFireResistance));
parseDataArray.push_back(ParseData("LightningResistance", ReadLightningResistance));
parseDataArray.push_back(ParseData("ColdResistance", ReadColdResistance));
parseDataArray.push_back(ParseData("DrainResistance", ReadDrainResistance));
parseDataArray.push_back(ParseData("PoisonResistance", ReadPoisonResistance));
parseDataArray.push_back(ParseData("STRAdd", ReadSTRAdd));
parseDataArray.push_back(ParseData("DEXAdd", ReadDEXAdd));
parseDataArray.push_back(ParseData("CONAdd", ReadCONAdd));
parseDataArray.push_back(ParseData("INTAdd", ReadINTAdd));
parseDataArray.push_back(ParseData("WISAdd", ReadWISAdd));
parseDataArray.push_back(ParseData("MaterialValue", ReadMaterialValue));
parseDataArray.push_back(ParseData("MaxSocketNum", ReadMaxSocketNum));
return true;
}
bool ReadSkill_ID(Item::ItemInfo& itemInfo, const char* szValue) { itemInfo.m_UseItemInfo.m_usSkill_ID = Math::Convert::StrToHex16(szValue); return true; }
bool ReadSkill_Level(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_usSkill_LockCount, szValue); }
bool ReadItemDescribe(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szItemDescribe, Item::StringData::MAX_ITEM_DESCRIBE, szValue); }
bool ItemDataParser::SetUseItemData(ParseDataArray& parseDataArray)
{
parseDataArray.push_back(ParseData("CriticalType", ReadSkill_ID));
parseDataArray.push_back(ParseData("CriticalPercentage", ReadSkill_Level));
parseDataArray.push_back(ParseData("MinDamage", ReadItemDescribe));
return true;
}
bool ItemDataParser::SetEtcItemData(ParseDataArray& parseDataArray)
{
parseDataArray.push_back(ParseData("CriticalType", ReadItemDescribe));
return true;
}