Files
Client/GameTools/ZALLA3D BASECLASS/RenderTargetTexture.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

26 lines
790 B
C++

// RenderTargetTexture.h: interface for the CRenderTargetTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_)
#define AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
class CRenderTargetTexture
{
static LPDIRECT3DTEXTURE8 m_pTexture;
public:
static LPDIRECT3DTEXTURE8 GetTexture(LPDIRECT3DDEVICE8 pd3dDevice,RECT rcCopy);
static void Create(LPDIRECT3DDEVICE8 pd3dDevice,int nSizeX,int nSizeY);
CRenderTargetTexture();
virtual ~CRenderTargetTexture();
};
#endif // !defined(AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_)