Files
Client/GameTools/Zallad3D SceneClass/HouseNameObject.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

21 lines
547 B
C++

// HouseNameObject.h: interface for the CHouseNameObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HOUSENAMEOBJECT_H__D97587D5_5AA0_4C33_B004_8AB45606BFB5__INCLUDED_)
#define AFX_HOUSENAMEOBJECT_H__D97587D5_5AA0_4C33_B004_8AB45606BFB5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CHouseNameObject
{
public:
CHouseNameObject();
virtual ~CHouseNameObject();
};
#endif // !defined(AFX_HOUSENAMEOBJECT_H__D97587D5_5AA0_4C33_B004_8AB45606BFB5__INCLUDED_)