Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
784 B
C++
30 lines
784 B
C++
// SectorHouseMap.h: interface for the CSectorHouseMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)
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#define AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "BaseDataDefine.h"
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#include <List.h>
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#include <3DMath.h>
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class CSectorHouseMap
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{
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public:
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List<matrix> m_TM;
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int m_IndexX,m_IndexY;
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List<long> m_HouseSceneID;
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List<char*> m_strInName;
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List<char*> m_strMedName;
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List<char*> m_strOutName;
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List<char*> m_strBspName;
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CSectorHouseMap();
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virtual ~CSectorHouseMap();
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};
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#endif // !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)
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