Files
Client/GameTools/Zallad3D SceneClass/ShaderConstants.h11
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

94 lines
1.7 KiB
Plaintext

/// Vertex Shader Constants
#define CV_ZERO 0
#define CV_ONE 1
#define CV_WORLDVIEWPROJ_0 2
#define CV_WORLDVIEWPROJ_1 3
#define CV_WORLDVIEWPROJ_2 4
#define CV_WORLDVIEWPROJ_3 5
#define CV_WORLDVIEW_0 6
#define CV_WORLDVIEW_1 7
#define CV_WORLDVIEW_2 8
#define CV_WORLDVIEW_3 9
#define CV_WORLDVIEWIT_0 10
#define CV_WORLDVIEWIT_1 11
#define CV_WORLDVIEWIT_2 12
#define CV_WORLD_0 13
#define CV_WORLD_1 14
#define CV_WORLD_2 15
#define CV_WORLD_3 16
#define CV_HALF 18
#define CV_LIGHT_COLOR 19
#define CV_ONE_OVER_LIGHT_RANGE 20
#define CV_LIGHT_POSITION 21
//#define CV_LIGHT_POSITION 22
#define CV_LIGHT_DIRECTION 22
#define CV_BUMP_SCALE 23
#define CV_EYE_POS_WORLD 24
#define CV_FOG_SCALE 25
#define CV_LIGHT1_DIRECTION 26
#define CV_LIGHT1_AMBIENT 27
#define CV_LIGHT1_DIFFUSE 28
#define CV_WORLDIT_0 29
#define CV_WORLDIT_1 30
#define CV_WORLDIT_2 31
#define CV_WORLDIT_3 32
#define CV_SHADOWCONST 33
#define CV_TEXMAT_0 34
#define CV_TEXMAT_1 35
#define CV_TEXMAT_2 36
#define CV_TEXMAT_3 37
#define CV_T0_OFFSET 38
#define CV_T1_OFFSET 39
#define CV_T2_OFFSET 40
#define CV_T3_OFFSET 41
#define CV_CONSTS_1 42
#define CV_ONOFF_1 43
#define CV_WATERBUMPSCALE 44
#define CV_CALC_SXT 51
#define CV_DISPSCALE 52
// for scaling embm offsets overall
#define CV_OFFSETSCALE 53
#define CV_PTS_BASE 54
#define CV_CONSTS_2 55
#define CV_EYE_OBJSPC 56
#define CV_BASISTRANSFORM_0 57
#define CV_BASISTRANSFORM_1 58
#define CV_BASISTRANSFORM_2 59
/// Pixel Shader Constants
#define PCN_MULTFACTOR_1 0
#define PCN_MULTFACTOR_2 1
#define PCN_EQ_REST_FAC 2
#define PCN_EMBM_SCALE 3
#define PCN_POSITIONMASK 4
#define PCN_RED_MASK 5
#define PCN_GREEN_MASK 6