Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
835 B
C++
34 lines
835 B
C++
// Shader_RainV.h: interface for the CShader_RainV class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SHADER_RAINV_H__C5AE2F95_934A_4950_BD85_E2FF2216A697__INCLUDED_)
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#define AFX_SHADER_RAINV_H__C5AE2F95_934A_4950_BD85_E2FF2216A697__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ShaderScene.h"
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#include "Texture.h"
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class CShader_RainV : public CVertexShader
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{
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public:
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CShader_RainV();
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virtual ~CShader_RainV();
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virtual void Apply();
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virtual int GetVertexStride() const { return 0; }
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virtual DWORD GetVertexFormat() const { return 0; }
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virtual void SetupVertexShaderConstants();
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protected:
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CTexture *m_pRainTexture;
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LPDIRECT3DDEVICE8 m_pDevice;
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};
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#endif // !defined(AFX_SHADER_RAINV_H__C5AE2F95_934A_4950_BD85_E2FF2216A697__INCLUDED_)
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