Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
908 B
C++
47 lines
908 B
C++
#include "stdafx.h"
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#include "StatServerDispatch.h"
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#include <Network/Session/Session.h>
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#include <Network/Packet/ManagePacketCmd.h>
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#include <Log/ServerLog.h>
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enum StatServerConst
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{
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STAT_SERVER_DEFAULT_DISPATCH_NUM = 10
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};
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CStatServerDispatch::CStatServerDispatch(CSession& Session)
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: CRylServerDispatch(Session, STAT_SERVER_DEFAULT_DISPATCH_NUM)
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{
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DETLOG1(g_Log, "this:0x%p/CStatServerDispatch Created", this);
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}
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CStatServerDispatch::~CStatServerDispatch()
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{
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DETLOG1(g_Log, "this:0x%p/CStatServerDispatch Destroyed", this);
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}
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CSingleDispatch& CStatServerDispatch::GetDispatch()
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{
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static CSingleDispatch statServerDispatch;
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return statServerDispatch;
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}
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void CStatServerDispatch::Connected()
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{
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GetDispatch().SetDispatch(this);
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}
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void CStatServerDispatch::Disconnected()
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{
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GetDispatch().RemoveDispatch(this);
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}
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bool CStatServerDispatch::DispatchPacket(PktBase* lpPktBase)
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{
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return true;
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} |