Files
Client/Server/RylServerProject/RylDBAgentServer/Community/Party/PartyDBMgr.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

710 lines
23 KiB
C++

#include "stdafx.h"
#include "PartyDBMgr.h"
#include "PartyDBInfo.h"
#include <Network/SendPacket/SendParty.h>
#include <Network/Dispatch/GameDispatch.h>
#include <DataStorage/CharacterData.h>
#include <DataStorage/CharacterDataMgr.h>
#include <DataStorage/SessionData.h>
#include <DataStorage/SessionDataMgr.h>
#include <DB/DBComponent.h>
#include <DB/GameDBComponent.h>
#include <Log/ServerLog.h>
#include <Network/Packet/PacketStruct/PartyPacket.h>
#include <Network/Packet/PacketCommand.h>
#include <new>
namespace DBAgent
{
CPartyDBMgr& CPartyDBMgr::GetInstance()
{
static CPartyDBMgr partyDBMgr;
return partyDBMgr;
}
CPartyDBMgr::CPartyDBMgr()
: m_PartyDBPool(sizeof(CPartyDBInfo))
{
}
CPartyDBInfo* CPartyDBMgr::CreatePartyDBInfo(unsigned long dwPID)
{
return new CPartyDBInfo(dwPID);
// return new (m_PartyDBPool.malloc()) CPartyDBInfo(dwPID);
}
void CPartyDBMgr::DeletePartyDBInfo(CPartyDBInfo* lpPartyDBInfo)
{
delete lpPartyDBInfo;
// lpPartyDBInfo->~CPartyDBInfo();
// m_PartyDBPool.free(lpPartyDBInfo);
}
CPartyDBMgr::~CPartyDBMgr()
{
PartyMap::iterator pos = m_PartyMap.begin();
PartyMap::iterator end = m_PartyMap.end();
for(; pos != end; ++pos)
{
DeletePartyDBInfo(pos->second);
}
m_PartyMap.clear();
}
bool CPartyDBMgr::InsertPartyMap(unsigned long dwPartyID, CPartyDBInfo* lpParty)
{
m_PartyMap.insert(std::make_pair(dwPartyID, lpParty)).second;
return true;
}
bool CPartyDBMgr::DeletePartyMap(unsigned long dwPartyID)
{
PartyMap::iterator itr = m_PartyMap.find(dwPartyID);
if (itr == m_PartyMap.end())
{
return false;
}
itr->second->~CPartyDBInfo();
DeletePartyDBInfo(itr->second);
m_PartyMap.erase(dwPartyID);
return true;
}
CPartyDBInfo* CPartyDBMgr::FindPartyMap(unsigned long dwPartyID_In)
{
PartyMap::iterator itr = m_PartyMap.find(dwPartyID_In);
if (itr == m_PartyMap.end())
{
return 0;
}
return itr->second;
}
//////////////////////////////////////////////////////////////////////////////////////
CPartyDBInfo* CPartyDBMgr::OpenParty(CDBComponent& DBComponent, unsigned long dwPartyID)
{
CPartyDBInfo* lpParty = 0;
if (0 != dwPartyID)
{
lpParty = FindPartyMap(dwPartyID);
if (0 == lpParty)
{
// 파티 정보 생성
PARTY_DB_INFO PartyDBInfo = {0,};
if (!DBComponent::GameDB::GetPartyInfo(DBComponent, dwPartyID, &PartyDBInfo))
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티의 GetPartyInfo을 호출하는데 실패했습니다.", dwPartyID);
return 0;
}
lpParty = CreatePartyDBInfo(dwPartyID);
if (0 == lpParty)
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티 정보 생성에 실패하였습니다.", dwPartyID);
return 0;
}
if (!lpParty->SerializeIn(PartyDBInfo.PartyInfo, PartyDBInfo.PartyUserInfo))
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티 정보 Serialize에 실패하였습니다.", dwPartyID);
return 0;
}
// 파티 맵에 추가
InsertPartyMap(dwPartyID, lpParty);
}
}
return lpParty;
}
bool CPartyDBMgr::CloseParty(CDBComponent& DBComponent, unsigned long dwPartyID)
{
CPartyDBInfo* lpParty = OpenParty(DBComponent, dwPartyID);
if (0 == lpParty)
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티 열기 실패", dwPartyID);
return false;
}
PARTY_DB_INFO PartyInfo = {0,};
if (!lpParty->SerializeOut(PartyInfo.PartyInfo, PartyInfo.PartyUserInfo))
{
return false;
}
if (!DBComponent::GameDB::UpdatePartyInfo(DBComponent, dwPartyID, &PartyInfo))
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티의 UpdatePartyInfo를 호출하는데 실패했습니다.", dwPartyID);
return false;
}
RULLOG1(g_Log, "파티 로그 : PID:%10u / 파티 닫기.", dwPartyID);
return DeletePartyMap(dwPartyID);
}
//////////////////////////////////////////////////////////////////////////////////////
CPartyDBInfo* CPartyDBMgr::CreateParty(CDBComponent& DBComponent, unsigned long dwLeaderID, char cLeaderLevel, unsigned short wLeaderClass, unsigned long dwLeaderGID,
unsigned long dwMemberID, char cMemberLevel, unsigned short wMemberClass, unsigned long dwMemberGID)
{
using namespace DataStorage;
CSessionData* lpLeaderSessionData =
CSessionDataMgr::GetInstance().GetCharLoadedSession(dwLeaderID);
CSessionData* lpMemberSessionData =
CSessionDataMgr::GetInstance().GetCharLoadedSession(dwMemberID);
CCharacterData* lpLeaderCharData = 0;
CCharacterData* lpMemberCharData = 0;
CPartyDBInfo* lpParty = 0;
// 얻어온 세션 무결성 검사.
if (0 == lpLeaderSessionData || 0 == lpMemberSessionData)
{
ERRLOG4(g_Log, "파티 로그 : LeaderCID:%10u(0x%p) / MemberCID:%10u(0x%p) / "
"파티 생성 에러 : 세션이 없습니다.",
dwLeaderID, lpLeaderSessionData, dwMemberID, lpMemberSessionData);
}
else if(CSessionData::SE_CHAR_ENABLED != lpLeaderSessionData->GetSessionState() ||
CSessionData::SE_CHAR_ENABLED != lpMemberSessionData->GetSessionState())
{
ERRLOG4(g_Log, "파티 로그 : LeaderCID:%10u(ST:%s) / MemberCID:%10u(ST:%s) / "
"파티 생성 에러 : 세션 상태가 활성화되지 않았습니다.",
dwLeaderID, g_szSessionStateString[lpLeaderSessionData->GetSessionState()],
dwMemberID, g_szSessionStateString[lpMemberSessionData->GetSessionState()]);
}
else if(0 == (lpLeaderCharData = lpLeaderSessionData->GetCharacterData()) ||
0 == (lpMemberCharData = lpMemberSessionData->GetCharacterData()))
{
ERRLOG4(g_Log, "파티 로그 : LeaderCID:%10u(CharData:0x%p) / MemberCID:%10u(CharData:0x%p) / "
"파티 생성 에러 : 캐릭터 데이터가 없습니다.",
dwLeaderID, lpLeaderCharData, dwMemberID, lpMemberCharData);;
}
else
{
PARTY_DB_INFO PartyInfo = {0,};
PartyInfo.PartyInfo.MemberCID[0] = lpLeaderCharData->GetCID();
PartyInfo.PartyUserInfo.m_cLevel[0] = cLeaderLevel;
PartyInfo.PartyUserInfo.m_wClass[0] = wLeaderClass;
PartyInfo.PartyUserInfo.m_dwGID[0] = dwLeaderGID;
strncpy(PartyInfo.PartyInfo.Name[0], lpLeaderCharData->GetName(), CHAR_INFOST::MAX_NAME_LEN);
PartyInfo.PartyInfo.MemberCID[1] = lpMemberCharData->GetCID();
PartyInfo.PartyUserInfo.m_cLevel[1] = cMemberLevel;
PartyInfo.PartyUserInfo.m_wClass[1] = wMemberClass;
PartyInfo.PartyUserInfo.m_dwGID[1] = dwMemberGID;
strncpy(PartyInfo.PartyInfo.Name[1], lpMemberCharData->GetName(), CHAR_INFOST::MAX_NAME_LEN);
// DB 파티 생성
unsigned long dwPartyID = 0;
if (!DBComponent::GameDB::InsertParty(DBComponent, &PartyInfo, &dwPartyID))
{
ERRLOG3(g_Log, "파티 로그 : PID:%10u / LeaderCID:%10u / MemberCID:%10u / "
"파티 생성 에러 : 파티의 InsertParty을 호출하는데 실패했습니다.",
dwPartyID, dwLeaderID, dwMemberID);
}
else if (0 == dwPartyID)
{
ERRLOG3(g_Log, "파티 로그 : PID:%10u / LeaderCID:%10u / MemberCID:%10u / "
"파티 생성 에러 : DB에서 파티 생성에 실패했습니다.",
dwPartyID, dwLeaderID, dwMemberID);
}
else if (0 == (lpParty = CreatePartyDBInfo(dwPartyID)))
{
ERRLOG3(g_Log, "파티 로그 : PID:%10u / LeaderCID:%10u / MemberCID:%10u / "
"파티 생성 에러 : CPartyDBInfo생성 실패",
dwPartyID, dwLeaderID, dwMemberID);
}
else if (!lpParty->SerializeIn(PartyInfo.PartyInfo, PartyInfo.PartyUserInfo))
{
DeletePartyDBInfo(lpParty);
lpParty = 0;
ERRLOG3(g_Log, "파티 로그 : PID:%10u / LeaderCID:%10u / MemberCID:%10u / "
"파티 생성 에러 : 파티 데이터 Serialize 실패",
dwPartyID, dwLeaderID, dwMemberID);
}
else
{
lpParty->PartyMemLogin(dwLeaderID, lpLeaderSessionData->GetServerID());
lpParty->PartyMemLogin(dwMemberID, lpMemberSessionData->GetServerID());
InsertPartyMap(dwPartyID, lpParty);
RULLOG3(g_Log, "파티 로그 : PID:%10u / LeaderCID:%10u / MemberCID;%10u / "
"파티 생성 성공 ", dwPartyID, dwLeaderID, dwMemberID);
}
}
return lpParty;
}
bool CPartyDBMgr::DestoryParty(CDBComponent& DBComponent, unsigned long dwPartyID)
{
CPartyDBInfo* lpParty = FindPartyMap(dwPartyID);
if (0 == lpParty)
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티 소멸 실패 : 파티가 없습니다", dwPartyID);
return false;
}
if (MIN_MEMBER_NUM != lpParty->GetPartyMemNum())
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티 소멸 실패 : 인원수가 최소인원이 아닙니다", dwPartyID);
return false;
}
PARTY_DB_INFO PartyInfo = {0,};
if (!lpParty->SerializeOut(PartyInfo.PartyInfo, PartyInfo.PartyUserInfo))
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티 소멸 실패 : 데이터를 얻어올 수 없습니다", dwPartyID);
return false;
}
if (!DBComponent::GameDB::DeleteParty(DBComponent, &PartyInfo, dwPartyID))
{
ERRLOG1(g_Log, "파티 로그 : PID:%10u / 파티 소멸 실패 : DB호출 DeleteParty을 실패했습니다.", dwPartyID);
return false;
}
// 캐쉬 DB에 저장되어 있는 캐릭터는 PID 재설정 해주어야 한다.
using namespace DataStorage;
CCharacterData* lpMember = 0;
for (unsigned long nCount = 0; nCount < lpParty->GetPartyMemNum(); ++nCount)
{
if (0 == lpParty->IsLoginedByIndex(nCount))
{
lpMember = static_cast<CCharacterData*>(CCharacterDataMgr::GetInstance().GetLogoutData(PartyInfo.PartyInfo.MemberCID[nCount]));
if (0 != lpMember)
{
if (dwPartyID == lpMember->GetPID())
{
RULLOG2(g_Log, "파티 로그 : PID:%10u / CID:10u / 파티 소멸 정보 : 파티 소멸로, 캐쉬 캐릭터의 PID지움",
dwPartyID, PartyInfo.PartyInfo.MemberCID[nCount]);
lpMember->SetPID(0);
}
}
}
}
SendPacket::DeleteParty(lpParty);
RULLOG1(g_Log, "파티 로그 : PID:%10u / 파티 소멸 성공", dwPartyID);
return DeletePartyMap(dwPartyID);
}
//////////////////////////////////////////////////////////////////////////////////////
bool CPartyDBMgr::InsertPartyMember(CDBComponent& DBComponent, unsigned long dwPartyID, unsigned long dwCharID, unsigned long dwGID,
unsigned short wClass, char cLevel)
{
using namespace DataStorage;
CSessionData* lpInsertMember = CSessionDataMgr::GetInstance().GetCharLoadedSession(dwCharID);
CCharacterData* lpInsertMemberCharData = 0;
CPartyDBInfo* lpParty = 0;
PARTY_DB_INFO PartyInfo = {0,};
if(0 == lpInsertMember)
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 추가 실패 : 파티 멤버가 없습니다",
dwPartyID, dwCharID);
return false;
}
else if(0 == (lpParty = OpenParty(DBComponent, dwPartyID)))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 추가 실패 : 캐릭터의 파티 열기 실패",
dwPartyID, dwCharID);
return false;
}
else if(0 == (lpInsertMemberCharData = lpInsertMember->GetCharacterData()))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 추가 실패 : 세션에 캐릭터 데이터 없음",
dwPartyID, dwCharID);
return false;
}
else if(!lpParty->InsertPartyMem(lpInsertMember->GetServerID(), dwCharID, wClass, cLevel, dwGID, lpInsertMemberCharData->GetName()))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 추가 실패 : 파티에 캐릭터 추가 실패",
dwPartyID, dwCharID);
return false;
}
if(!lpParty->SerializeOut(PartyInfo.PartyInfo, PartyInfo.PartyUserInfo))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 추가 실패 : 파티 데이터 얻기 실패",
dwPartyID, dwCharID);
return false;
}
else if(!DBComponent::GameDB::InsertPartyMember(DBComponent, dwPartyID, &PartyInfo, dwCharID))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 추가 실패 : DB에 InsertPartyMember 호출 실패",
dwPartyID, dwCharID);
return false;
}
else if(!SendPacket::PartyCmd(PktDD::SCmdInsertPartyMem, lpParty->GetPID(), dwCharID, dwGID,
wClass, lpInsertMember->GetServerID(), cLevel, lpInsertMemberCharData->GetName()))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 추가 실패 : 게임서버에 파티 변경 전송 실패",
dwPartyID, dwCharID);
return false;
}
else
{
DETLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 추가 성공", dwPartyID, dwCharID);
return true;
}
return false;
}
bool CPartyDBMgr::DeletePartyMember(CDBComponent& DBComponent, unsigned long dwPartyID,
unsigned long dwCharID, unsigned long dwReference)
{
CPartyDBInfo* lpParty = OpenParty(DBComponent, dwPartyID);
if (0 == lpParty)
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 삭제 실패 : 파티 열기 실패",
dwPartyID, dwCharID);
return false;
}
else if (MIN_MEMBER_NUM == lpParty->GetPartyMemNum())
{
// 멤버가 작으면 파티를 깨버린다.
return DestoryParty(DBComponent, dwPartyID);
}
unsigned long dwServerID = 0;
unsigned long dwOldLeader = lpParty->GetLeader();
if (!lpParty->DeletePartyMem(dwCharID, dwServerID))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 삭제 실패 : 파티 멤버 삭제 실패",
dwPartyID, dwCharID);
return false;
}
DETLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 삭제 성공", dwPartyID, dwCharID);
PARTY_DB_INFO PartyInfo = {0,};
if (!lpParty->SerializeOut(PartyInfo.PartyInfo, PartyInfo.PartyUserInfo))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 삭제 실패 : 파티 멤버 데이터 얻기 실패",
dwPartyID, dwCharID);
return false;
}
else if(!DBComponent::GameDB::DeletePartyMember(DBComponent, dwPartyID, &PartyInfo, dwCharID))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 삭제 실패 : DB에 DeletePartyMember 호출 실패",
dwPartyID, dwCharID);
return false;
}
// 리더 체크
unsigned long dwLeader = lpParty->GetLeader();
if (dwOldLeader != dwLeader)
{
// 파티 리더가 바뀜
dwReference = dwLeader;
}
if(!SendPacket::PartyCmd(PktDD::SCmdDeletePartyMem, lpParty->GetPID(), dwCharID, dwReference, 0, 0, 0, "삭제"))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 삭제 실패 : 게임서버로 리더 바뀜 전송 실패",
dwPartyID, dwCharID);
}
if (0 == dwLeader)
{
// 리더가 없으면 파티를 닫는다.
if(CloseParty(DBComponent, dwPartyID))
{
DETLOG3(g_Log, "파티 로그 : PID:%10u / CID:%10u / Leader:%10u / 파티 멤버 삭제 : 파티 리더가 없어서 파티를 닫습니다.",
dwPartyID, dwCharID, dwLeader);
}
}
return true;
}
bool CPartyDBMgr::AutoRoutingOn(CDBComponent& DBComponent, unsigned long dwPartyID, unsigned long dwCharID)
{
// CharID 가 0 이면 ALL
CPartyDBInfo* lpParty = OpenParty(DBComponent, dwPartyID);
if (0 == lpParty)
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 오토 루팅 ON 실패 : 파티가 없습니다",
dwPartyID, dwCharID);
return false;
}
if (!lpParty->AutoRouting(dwCharID, true, (0 == dwCharID) ? true : false))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 오토 루팅 ON 실패 : 오토 루팅 켜기 실패 (CID가 0이면 모두)",
dwPartyID, dwCharID);
return false;
}
return SendPacket::PartyCmd(PktDD::SCmdAutoRoutingOn, lpParty->GetPID(), dwCharID, 0, 0, 0, 0, 0);
}
bool CPartyDBMgr::AutoRoutingOff(CDBComponent& DBComponent, unsigned long dwPartyID, unsigned long dwCharID)
{
// CharID 가 0 이면 ALL
CPartyDBInfo* lpParty = OpenParty(DBComponent, dwPartyID);
if (0 == lpParty)
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 오토 루팅 OFF 실패 : 파티가 없습니다",
dwPartyID, dwCharID);
return false;
}
if (false == lpParty->AutoRouting(dwCharID, false, (0 == dwCharID) ? true : false))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 오토 루팅 OFF 실패 : 오토 루팅 켜기 실패 (CID가 0이면 모두)",
dwPartyID, dwCharID);
return false;
}
return SendPacket::PartyCmd(PktDD::SCmdAutoRoutingOff, lpParty->GetPID(), dwCharID, 0, 0, 0, 0, 0);
}
void CPartyDBMgr::LoginPartyMember(CPartyDBInfo* lpParty, unsigned long dwUserID, unsigned long dwCharID, unsigned long dwGID,
unsigned short wClass, unsigned long dwServerID, char cLevel)
{
if (0 == lpParty)
{
ERRLOG3(g_Log, "파티 로그 : UID:%10u / CID:%10u / ServerID:0x%08X / "
"파티 멤버 로그인 실패 : 파티가 없습니다", dwUserID, dwCharID, dwServerID);
}
else if (!lpParty->IsMember(dwCharID))
{
ERRLOG4(g_Log, "파티 로그 : PID:%10u / UID:%10u / CID:%10u / ServerID:0x%08X / "
"파티 멤버 로그인 실패 : 파티 멤버가 아닙니다",
lpParty->GetPID(), dwUserID, dwCharID, dwServerID);
}
else
{
unsigned long dwPartyID = lpParty->GetPID();
// 접속 DB에서 세션 확인
using namespace DataStorage;
CSessionData* lpSessionData = CSessionDataMgr::GetInstance().GetCharLoadedSession(dwCharID);
CCharacterData* lpCharacterData = 0;
if (0 == dwPartyID || 0 == lpSessionData || 0 == (lpCharacterData = lpSessionData->GetCharacterData()))
{
ERRLOG6(g_Log, "파티 로그 : PID:%10u / UID:%10u / CID:%10u(Session:0x%p/Character:0x%p) / ServerID:0x%08X / "
"파티 멤버 로그인 실패 : 세션 혹은 캐릭터 데이터가 없습니다",
dwPartyID, dwUserID, dwCharID, lpSessionData, lpCharacterData, dwServerID);
}
else if (lpCharacterData->GetPID() != dwPartyID)
{
ERRLOG5(g_Log, "파티 로그 : PID:%10u / CharacterDataPID:%10u / UID:%10u / CID:%10u / ServerID:0x%08X / "
"파티 멤버 로그인 실패 : 요청 PID와 캐릭터 PID가 다릅니다",
dwPartyID, lpCharacterData->GetPID(), dwUserID, dwCharID, dwServerID);
}
else if (!lpParty->PartyMemLogin(dwCharID, dwServerID))
{
GET_MULTI_DISPATCH(lpGameDispatch, dwServerID,
DBAgent::CGameDispatch, DBAgent::CGameDispatch::GetDispatchTable());
if(0 != lpGameDispatch)
{
ERRLOG4(g_Log, "파티 로그 : PID:%10u / UID:%10u / CID:%10u / ServerID:0x%08X / "
"파티 멤버 로그인 실패 : 파티 로그인 실패",
dwPartyID, dwUserID, dwCharID, dwServerID);
SendPacket::PartyCmd(lpGameDispatch->GetSendStream(), PktDD::SCmdLoginPartyMem,
dwPartyID, dwCharID, dwGID, wClass, dwServerID, cLevel, lpCharacterData->GetName(), 2);
}
}
else
{
DETLOG4(g_Log, "파티 로그 : PID:%10u / UID:%10u / CID:%10u / ServerID:0x%08X / "
"파티 멤버 로그인 성공", dwPartyID, dwUserID, dwCharID, dwServerID);
CPartyDBInfo* lpParty = CPartyDBMgr::GetInstance().OpenParty(CDBSingleObject::GetInstance(), dwPartyID);
if(lpParty)
{
// 캐릭터 정보 업데이트 //
lpParty->SetUserInfoLevel(dwCharID, cLevel);
lpParty->SetUserInfoClass(dwCharID, wClass);
lpParty->SetUserInfoGID(dwCharID, dwGID);
}
SendPacket::PartyCmd(PktDD::SCmdLoginPartyMem, lpParty->GetPID(),
dwCharID, dwGID, wClass, dwServerID, cLevel, lpCharacterData->GetName());
}
}
}
void CPartyDBMgr::LogoutPartyMember(CDBComponent& DBComponent, CPartyDBInfo* lpParty, unsigned long dwCharID)
{
if (0 == lpParty)
{
ERRLOG1(g_Log, "파티 로그 : CID:%10u / 파티 멤버 로그아웃 실패 : 파티 열기 실패", dwCharID);
}
else if (!lpParty->IsMember(dwCharID))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 로그아웃 실패 : 파티원이 아닙니다",
lpParty->GetPID(), dwCharID);
}
else
{
unsigned long dwPartyID = lpParty->GetPID();
unsigned long dwOldLeader = lpParty->GetLeader();
if (!lpParty->PartyMemLogout(dwCharID))
{
ERRLOG2(g_Log, "파티 로그 : PID:%10u / CID:%10u / 파티 멤버 로그아웃 실패 : 멤버 로그아웃 실패",
dwPartyID, dwCharID);
}
else
{
unsigned long dwLeader = lpParty->GetLeader();
unsigned long dwReference = 0;
if (dwOldLeader != dwLeader)
{
dwReference = dwLeader;
}
DETLOG3(g_Log, "파티 로그 : PID:%10u / CID:%10u / NewLeader:%10u / 파티 멤버 로그아웃 성공",
dwPartyID, dwCharID, dwReference);
SendPacket::PartyCmd(PktDD::SCmdLogoutPartyMem, lpParty->GetPID(), dwCharID, dwReference, 0, 0, 0, 0);
if (0 == dwLeader)
{
// 파티 리더가 없어서 파티를 깨버립니다.
if(CloseParty(DBComponent, dwPartyID))
{
DETLOG3(g_Log, "파티 로그 : PID:%10u / CID:%10u / Leader:%10u / 파티 멤버 로그아웃 : 파티 리더가 없어서 파티를 닫습니다.",
dwPartyID, dwCharID, dwLeader);
}
}
}
}
}
void CPartyDBMgr::SendToGameServerPartyData(CSendStream& SendStream)
{
// 파티정보를 보내준다. //]
PartyMap::iterator start = m_PartyMap.begin();
PartyMap::iterator end = m_PartyMap.end();
for(; start!=end; ++start)
{
// 파티 정보가 있으면 보내준다 //
CPartyDBInfo* lpPartyDBInfo = start->second;
if(lpPartyDBInfo)
{
// 파티 정보를 보낸다 //
PARTY sParty = lpPartyDBInfo->GetParty();
char* lpBuffer = SendStream.GetBuffer(sizeof(PktPIDAck));
PktPIDAck* lppktPIDAck = reinterpret_cast<PktPIDAck*>(lpBuffer);
memset(lppktPIDAck, 0, sizeof(PktPIDAck));
lppktPIDAck->m_wCmd = PktDD::SCmdGetPartyInfo;
lppktPIDAck->m_Party = lpPartyDBInfo->GetParty();
SendStream.WrapHeader(sizeof(PktPIDAck), CmdAgentParty, 0, PktPMD::NO_SERVER_ERR);
// 파티원 정보를 보낸다 //
PARTY_USERINFO sPartyUserInfo = lpPartyDBInfo->GetPartyUserInfo();
for(unsigned char cIndex = 0; cIndex < PARTY::MAX_MEM; cIndex++)
{
// 다른 게임 서버에 접속되어있는 캐릭터 //
if(sParty.MemberCID[cIndex] && sParty.ServerID[cIndex])
{
char* lpBuffer = SendStream.GetBuffer(sizeof(PktPMD));
if(0 != lpBuffer)
{
PktPMD* lpPktPMD = reinterpret_cast<PktPMD*>(lpBuffer);
lpPktPMD->m_wCmd = PktDD::SCmdLoginPartyMem;
lpPktPMD->m_dwPartyID = sParty.m_dwPartyID;
lpPktPMD->m_dwSenderID = sParty.MemberCID[cIndex];
lpPktPMD->m_dwGID = sPartyUserInfo.m_dwGID[cIndex];
lpPktPMD->m_wClass = sParty.m_wClass[cIndex];
lpPktPMD->m_dwServerID = sParty.ServerID[cIndex];
lpPktPMD->m_cLevel = sParty.m_cLevel[cIndex];
if(sParty.Name[cIndex])
{
strncpy(lpPktPMD->m_strSenderName, sParty.Name[cIndex], CHAR_INFOST::MAX_NAME_LEN);
lpPktPMD->m_strSenderName[CHAR_INFOST::MAX_NAME_LEN - 1] = 0;
}
else
{
memset(lpPktPMD->m_strSenderName, 0, sizeof(char) * CHAR_INFOST::MAX_NAME_LEN);
}
SendStream.WrapHeader(sizeof(PktPMD), CmdAgentParty, 0, PktPMD::NO_SERVER_ERR);
}
}
}
}
}
}
}