Files
Client/Client/DummyClient/DummyClientDoc.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

75 lines
1.0 KiB
C++

// DummyClientDoc.cpp : CDummyClientDoc 클래스의 구현
//
#include "stdafx.h"
#include "DummyClient.h"
#include "DummyClientDoc.h"
#include "CharacterData.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CDummyClientDoc
IMPLEMENT_DYNCREATE(CDummyClientDoc, CDocument)
// CDummyClientDoc 생성/소멸
CDummyClientDoc::CDummyClientDoc()
{
// TODO: 여기에 일회성 생성 코드를 추가합니다.
}
CDummyClientDoc::~CDummyClientDoc()
{
}
BOOL CDummyClientDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: 여기에 다시 초기화 코드를 추가합니다.
// SDI 문서는 이 문서를 다시 사용합니다.
return TRUE;
}
// CDummyClientDoc serialization
void CDummyClientDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: 여기에 저장 코드를 추가합니다.
}
else
{
// TODO: 여기에 로딩 코드를 추가합니다.
}
}
// CDummyClientDoc 진단
#ifdef _DEBUG
void CDummyClientDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CDummyClientDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG