Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
// DummyClientView.h : iCDummyClientView 클래스의 인터페이스
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//
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#pragma once
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#include "afxwin.h"
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#include "afxcmn.h"
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class CDummyClientView : public CFormView
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{
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protected: // serialization에서만 만들어집니다.
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CDummyClientView();
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DECLARE_DYNCREATE(CDummyClientView)
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public:
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enum{ IDD = IDD_DummyClient_FORM };
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// 특성
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public:
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CDummyClientDoc* GetDocument() const;
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// 작업
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public:
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// 재정의
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public:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원
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virtual void OnInitialUpdate(); // 생성 후 처음 호출되었습니다.
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// 구현
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public:
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virtual ~CDummyClientView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// 메시지 맵 함수를 생성했습니다.
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protected:
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DECLARE_MESSAGE_MAP()
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public:
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CComboBox m_cbGuildInfoMethod;
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CComboBox m_cbMemberSortMethod;
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CListCtrl m_ctrlGuildInfo;
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CListCtrl m_ctrlMemberInfo;
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
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afx_msg void OnBnClickedBtnApply();
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afx_msg void OnBnClickedBtnCrest();
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afx_msg void OnBnClickedBtnDeposit();
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afx_msg void OnBnClickedBtnDetails();
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afx_msg void OnBnClickedBtnFind();
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afx_msg void OnBnClickedBtnLev();
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afx_msg void OnBnClickedBtnRelease();
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afx_msg void OnBnClickedBtnWithdraw();
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CString m_strName;
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CString m_strCrest;
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CString m_strMaster;
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CString m_strRep;
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CString m_strTend;
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CString m_strPol;
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CString m_strLev;
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CString m_strBalance;
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CString m_strFame;
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CString m_strGold;
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CString m_strLocation;
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afx_msg void OnBnClickedBtnReflush();
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afx_msg void OnBnClickedBtnCreate();
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};
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#ifndef _DEBUG // DummyClientView.cpp의 디버그 버전
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inline CDummyClientDoc* CDummyClientView::GetDocument() const
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{ return reinterpret_cast<CDummyClientDoc*>(m_pDocument); }
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#endif
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