Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
265 lines
4.9 KiB
C++
265 lines
4.9 KiB
C++
/* *********************************************************************
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* Caldron Engine 공용헤더파일
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* 파일 : Caldron.h
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* 기능 : Caldron Engine 을 이용하는곳에서 공통적으로 사용하게되는 헤더파일
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* 작성일: 2003.10.23
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* 작성자: yundi ( 2003.10.23)
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* 수정자:
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********************************************************************** */
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#pragma once
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#pragma warning(disable:4786)
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#pragma warning(disable:4251)
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#pragma warning(disable:4503)
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#include <algorithm>
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//#include <d3d9.h>
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#include <d3dx8.h>
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#include <tchar.h>
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#include <vector>
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#include <queue>
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#include <map>
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#include <string>
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#include <list>
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#include <math.h>
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#include <process.h>
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#include <mmsystem.h>
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//#include <windows.h>
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#include <stdio.h>
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namespace Caldron
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{
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// epsilon 상수
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extern const float MIN_EPSILON;
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extern const float MAX_EPSILON;
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// 상수 선언
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const float FLOAT_RAD = 0.0174532925f; // radian 값
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extern const float FLOAT_PI; // pi
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extern const float FLOAT_2PI;
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extern const float FLOAT_PI2;
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extern const int MAX_STRINGSIZE;
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const int MAX_RELOADING = 3; // Resource Loader 에서 Object 로딩 실패시 최대 Reloading 시도 횟수
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#define FLOAT_TO_INT(fValue) (*(int *)&(fValue))
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#define IS_SIGNBIT(fValue) (FLOAT_TO_INT(fValue) & 0x80000000)
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#define FRAND (((rand()%10000)-5000)/5000.0f)
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// template function 정의
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template<class _T>
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inline void SafeDelete( _T ptr )
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{
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if( NULL != ptr )
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{
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delete (ptr);
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ptr = NULL;
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}
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}
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template<class _T>
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inline void SafeDeleteA( _T ptr )
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{
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if( NULL != ptr )
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{
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delete[] (ptr);
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ptr = NULL;
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}
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}
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template<class _T>
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inline void SafeRelease( _T ptr )
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{
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if( NULL != ptr )
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{
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ptr->Release();
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ptr = NULL;
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}
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}
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inline bool Succeeded( HRESULT hr )
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{
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return (hr >= 0);
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}
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inline bool Failed( HRESULT hr )
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{
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return (hr < 0);
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}
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inline bool IsZero(float fValue)
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{
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if((fValue > -(MIN_EPSILON)) && (fValue < MIN_EPSILON))
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return true;
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return false;
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}
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inline float Def2Rad( float fDeg )
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{
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return fDeg*FLOAT_PI/180;
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}
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// CProfileMgr 에서 사용
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inline void ProfileGetTicks(_int64 * ticks)
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{
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__asm
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{
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push edx;
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push ecx;
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mov ecx,ticks;
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_emit 0Fh
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_emit 31h
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mov [ecx],eax;
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mov [ecx+4],edx;
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pop ecx;
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pop edx;
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}
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}
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inline float ProfileGetTickRate(void)
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{
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static float _CPUFrequency = -1.0f;
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if (_CPUFrequency == -1.0f) {
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__int64 curr_rate = 0;
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::QueryPerformanceFrequency ((LARGE_INTEGER *)&curr_rate);
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_CPUFrequency = (float)curr_rate;
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}
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return _CPUFrequency;
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}
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//
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/* *********************************************************************
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* CBitset
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* 파일 : Bitset.h
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* 기능 : Caldron Engine내 Bitset Class
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* 작성일 : 2003.10.24
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* History : wizardbug ( 2003.10.24)
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********************************************************************** */
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class CBitset {
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protected:
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unsigned int *m_pBits; // Bit Set ptr
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int m_iBitSize; // Bit Set Size
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public:
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CBitset() {
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m_pBits = NULL;
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m_iBitSize = 0;
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}
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~CBitset() {
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if(m_pBits)
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{
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delete[] m_pBits;
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m_pBits = NULL;
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}
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}
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void ResizeBits(int iNewCount) {
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m_iBitSize = iNewCount / 32 + 1; // Get Inteager Size
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if(m_pBits) {
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delete[] m_pBits;
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m_pBits = NULL;
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}
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m_pBits = new unsigned int[m_iBitSize]; // Allocate Bits
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ClearBits();
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}
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void ClearBits() { // Clear All Bits
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memset(m_pBits,0,sizeof(unsigned int) * m_iBitSize);
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}
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void ClearOneBit(int index) {
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m_pBits[ index >> 5 ] &= ~( 1 << ( index & 31 ) );
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}
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void SetBit(int index) { // Set Bit
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m_pBits[ index >> 5 ] |= ( 1 << ( index & 31 ) );
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}
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bool GetBit(int index) { // Return Bit's Setting : return true or false
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return (m_pBits[ index >> 5 ] & ( 1 << (index & 31 ) )) ? true : false;
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}
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};
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/********************************************************************** */
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template <class _T>
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class CUpdateCounter
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{
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public :
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CUpdateCounter(int n, int range=1)
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{
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m_cnt = new _T [n];
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m_cnt_num = n;
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m_mask = range - 1;
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m_current = 0;
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m_step = m_cnt_num / ((1<<(8*sizeof(_T))) / range - 1) + 1;
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m_clear = 0;
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memset(m_cnt, 0, sizeof(_T) * m_cnt_num);
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Clear();
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}
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~CUpdateCounter()
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{
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delete [] m_cnt;
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}
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void Clear()
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{
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ClearBlock();
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m_current += (m_mask+1);
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}
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void Update(int cnt, int v=0) {
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m_cnt[cnt] = m_current + v;
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}
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int GetValue(int cnt) {
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return m_cnt[cnt] - m_current;
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}
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bool IsUpdated(int cnt) {
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return (_T)(m_cnt[cnt] - m_current) <= m_mask ? true : false; }
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private :
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void ClearBlock()
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{
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int len = m_cnt_num - m_clear > m_step ? m_step : m_cnt_num - m_clear, i;
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if (len > 0)
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{
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m_cnt[m_clear] = m_current;
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for(i=1; i<len; i+=i)
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memcpy(&m_cnt[m_clear+i], &m_cnt[m_clear], (len-i > i ? i : len-i) * sizeof(*m_cnt));
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}
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m_clear = m_clear + len >= m_cnt_num ? 0 : m_clear + len;
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}
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_T * m_cnt, m_current, m_mask;
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int m_cnt_num, m_step, m_clear;
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} ;
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} |