Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
10 lines
121 B
C++
10 lines
121 B
C++
#pragma once
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namespace CrossM{
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namespace Math{
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const float F_EPSILON = 1.0e-5f;
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const float F_PI = 3.1415926535f;
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}}
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