Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
10 lines
218 B
C++
10 lines
218 B
C++
#include "EffDebugLog.h"
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#include "GMMemory.h"
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void WriteDebug(char *strErr) {
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char *strDebugFile = "EffectErr.txt";
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FILE *fp = fopen(strDebugFile,"at+");
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fprintf(fp,"File Not Found : %s\n",strErr);
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fclose(fp);
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}
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