Files
Client/Engine/SoundLib/Common.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

18 lines
326 B
C++

#ifndef __COMMON_H__
#define __COMMON_H__
#pragma warning(disable:4786)
#pragma warning(disable:4251)
#pragma warning(disable:4503)
#include <string>
#include <algorithm>
#include <list>
#include <vector>
#include <map>
#include <math.h>
#include <process.h>
#include <windows.h>
#include <mmsystem.h>
#endif //__COMMON_H__