Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
18 lines
326 B
C++
18 lines
326 B
C++
#ifndef __COMMON_H__
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#define __COMMON_H__
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#pragma warning(disable:4786)
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#pragma warning(disable:4251)
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#pragma warning(disable:4503)
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#include <string>
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#include <algorithm>
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#include <list>
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#include <vector>
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#include <map>
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#include <math.h>
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#include <process.h>
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#include <windows.h>
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#include <mmsystem.h>
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#endif //__COMMON_H__
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