Files
Client/Engine/SoundLib/EAXBuffer.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

45 lines
1.3 KiB
C++

// EAXBuffer.h: interface for the CEAXBuffer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EAXBUFFER_H__6BCC188D_ED42_4499_B923_4B61AA73B318__INCLUDED_)
#define AFX_EAXBUFFER_H__6BCC188D_ED42_4499_B923_4B61AA73B318__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "dsound.h"
#include "eax.h"
class CEAXBuffer
{
private:
IKsPropertySet* m_pPropertySet;
EAXBUFFERPROPERTIES m_Props;
public:
CEAXBuffer();
virtual ~CEAXBuffer();
bool Create( IUnknown* pUnknown );
void Destroy();
void SetDirect(int iDirect);
void SetDirectHF(int iDirectHF);
void SetRoom(int iRoom);
void SetRoomHF(int iRoomHF);
void SetRoomRolloffFactor(float fRoomRolloffFactor);
void SetObstruction(int iObstruction);
void SetObstructionLFRatio(float fObstructionLFRatio);
void SetOcclusion(int iOcclusion);
void SetOcclusionLFRatio(float fOcclusionLFRatio);
void SetOcclusionRoomRatio(float fOcclusionRoomRatio);
void SetOutsideVolumeHF(int iOutsideVolumeHF);
void SetAirAbsorptionFactor(float fAirAbsorptionFactor);
void SetFlags(DWORD dwFlags);
void SetProperties(const EAXBUFFERPROPERTIES& props);
void GetProperties(EAXBUFFERPROPERTIES& props);
};
#endif // !defined(AFX_EAXBUFFER_H__6BCC188D_ED42_4499_B923_4B61AA73B318__INCLUDED_)