Files
Client/Engine/SoundLib/SoundMgr.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

100 lines
2.9 KiB
C++

// SoundMgr.h: interface for the CSoundMgr class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUNDMGR_H__5CBFAA8B_CAA9_47E7_8C9C_456C45247983__INCLUDED_)
#define AFX_SOUNDMGR_H__5CBFAA8B_CAA9_47E7_8C9C_456C45247983__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <dsound.h>
#include "DefineSound.h"
#include "Common.h"
#include "Sound.h"
#include "Sound3D.h"
#include "StreamingSound.h"
#include "StreamingSound3D.h"
#include "Listener.h"
#include "SoundMgrInit.h"
using namespace std;
class CSoundMgr
{
enum eCIRCLEBUFTYPE
{
SOUND = 0,
SOUND3D,
STREAM,
STREAM3D,
};
private:
typedef map<DWORD, CSound*> SOUNDMAP;
typedef map<DWORD, CSound3D*> SOUND3DMAP;
typedef map<DWORD, CStreamingSound*> STREAMINGMAP;
typedef map<DWORD, CStreamingSound3D*> STREAMING3DMAP;
typedef list<CStreamingSound*> STREAMLIST;
typedef list<CStreamingSound3D*> STREAM3DLIST;
LPDIRECTSOUND8 m_pDS;
static CSoundMgr* ms_pSoundMgr;
bool m_bInit;
SoundMgrInit m_InitProp;
DSCAPS m_Caps;
CListener* m_pListener;
SOUNDMAP m_SoundMap;
SOUND3DMAP m_Sound3DMap;
STREAMINGMAP m_StreamingMap;
STREAMING3DMAP m_Streaming3DMap;
HANDLE m_hTimeEventThread;
DWORD m_dwTimeEventID;
STREAMLIST m_StreamProcess;
STREAMLIST m_StreamRemoval;
CRITICAL_SECTION m_csSoundUpdate;
float m_fMasterVolume;
public:
HANDLE m_hDestroyEvent;
private:
bool SetPrimaryBufferFormat(DWORD dwPrimaryChannels,
DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate);
void SimpleCircleBuffer( DWORD dwType );
DWORD GetHashID( const char* strFileName );
void ServiceStreamingBuffers();
public:
inline LPDIRECTSOUND8 GetDirectSound() { return m_pDS; }
inline CRITICAL_SECTION& GetUpdateCS() { return m_csSoundUpdate; }
void InsertStream( CStreamingSound* pStreamSound );
void RemoveStream( CStreamingSound* pStreamSound );
void ThreadFunc();
public:
CSoundMgr() {};
virtual ~CSoundMgr() {};
bool Init( SoundMgrInit& Init );
void ReleaseAllData();
inline bool IsInitialized() { return m_bInit; }
inline CListener* GetListener() { return m_pListener; }
bool GetSound( CSound*& pSound, char* strFileName, DWORD dwNumBuffers=5 );
bool GetSound3D( CSound3D*& pSound3D, const char* strFileName, DWORD dwNumBuffers=10 );
void GetStreamingSound( CStreamingSound*& pStreamingSound, char* strFileName );
void GetStreamingSound3D( CStreamingSound3D*& pStreamingSound3D, char* strFileName );
void AllStopStreamingSound();
void AllStopStreamingSound3D();
DWORD GetUseMemory();
DSCAPS GetCaps();
void SetVolume( float fVol );
float GetVolume();
inline SoundMgrInit* GetInitProp() { return &m_InitProp; }
static CSoundMgr* _GetInstance();
static void _Destroy();
};
#endif // !defined(AFX_SOUNDMGR_H__5CBFAA8B_CAA9_47E7_8C9C_456C45247983__INCLUDED_)