Files
Client/Engine/SoundLib/SoundMgrInit.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

38 lines
739 B
C++

#ifndef ___SOUNDMGRINIT_H___
#define ___SOUNDMGRINIT_H___
#include <dsound.h>
#include "DefineSound.h"
class SoundMgrInit
{
public:
HWND m_hWnd;
bool m_bUseEAX;
GUID m_guidSound3DAlgorithm;
DWORD m_dwPrimaryFrequency;
DWORD m_dwPrimaryChannels;
DWORD m_dwPrimaryBitRate;
DWORD m_dwLimitSound;
DWORD m_dwLimitSound3D;
DWORD m_dwLimitStreaming;
SoundMgrInit() { Clear(); };
virtual ~SoundMgrInit() {};
void Clear()
{
m_hWnd = 0;
m_bUseEAX = false;
m_guidSound3DAlgorithm = SOUND_ALGORITHM_NO;
m_dwPrimaryFrequency = SOUND_SAMPLE_22k;
m_dwPrimaryChannels = 2;
m_dwPrimaryBitRate = 16;
m_dwLimitSound = 5;
m_dwLimitSound3D = 20;
m_dwLimitStreaming = 10;
}
};
#endif //___SOUNDMGRINIT_H___