Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
739 B
C++
38 lines
739 B
C++
#ifndef ___SOUNDMGRINIT_H___
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#define ___SOUNDMGRINIT_H___
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#include <dsound.h>
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#include "DefineSound.h"
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class SoundMgrInit
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{
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public:
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HWND m_hWnd;
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bool m_bUseEAX;
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GUID m_guidSound3DAlgorithm;
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DWORD m_dwPrimaryFrequency;
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DWORD m_dwPrimaryChannels;
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DWORD m_dwPrimaryBitRate;
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DWORD m_dwLimitSound;
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DWORD m_dwLimitSound3D;
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DWORD m_dwLimitStreaming;
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SoundMgrInit() { Clear(); };
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virtual ~SoundMgrInit() {};
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void Clear()
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{
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m_hWnd = 0;
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m_bUseEAX = false;
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m_guidSound3DAlgorithm = SOUND_ALGORITHM_NO;
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m_dwPrimaryFrequency = SOUND_SAMPLE_22k;
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m_dwPrimaryChannels = 2;
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m_dwPrimaryBitRate = 16;
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m_dwLimitSound = 5;
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m_dwLimitSound3D = 20;
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m_dwLimitStreaming = 10;
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}
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};
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#endif //___SOUNDMGRINIT_H___
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