Files
Client/Engine/Zalla3D Base Class/BaseGraphicsLayer.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

79 lines
2.3 KiB
C++

// BaseGraphic.h: interface for the BaseGraphic class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BASEGRAPHIC_H__D2B16AD2_C324_44D0_A581_93528EA232C2__INCLUDED_)
#define AFX_BASEGRAPHIC_H__D2B16AD2_C324_44D0_A581_93528EA232C2__INCLUDED_
#include "VECTOR.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "ViewCamera.h"
#include "list.h"
//#include <Utility/Exception.h>
#include "Texture.h"
#include "EnumD3D.h"
#include "D3DFont.h"
#include "StateLog.h"
class BaseGraphicsLayer
{
static HWND m_hWnd;
static LPDIRECT3DDEVICE8 m_pd3dDevice;
static LPDIRECT3D8 m_pD3D;
bool m_bWindowed;
bool m_bEditorMode;
//Projection Parameter//
float m_fFov,m_fNear,m_fFar;
//NS//
CTexture m_NsTexture;
DWORD m_dwStartRemainTextureMemory;
DWORD m_dwAbleTextureMemory;
public :
static int m_iGraphicCards;
public:
static bool ProjectiveTextureMapping(vector3 vecPoint,float &fTu,float &fTv);
void RectFlip(std::vector<RECT> &RectList);
static long m_lScreenSx,m_lScreenSy;
static CD3DFont* m_pFont; // Font for drawing text
static D3DPRESENT_PARAMETERS m_d3dpp;
RECT m_rcWindowBounds;
RECT m_rcWindowClient;
static bool m_VoodooOption;
static HWND GethWnd(){return m_hWnd;};
void ManyTransformVector(vector3 *t,vector3 *result,float *w);
static bool TransformVector(vector3 &t,vector3 &vecResult,float &w);
static bool TransformVector(const vector3 &vSource, const matrix& mTransform, vector3 &vResult,float &w);
void ShowState();
void PrefareRender();
void Flip();
void GetPickPoint(long lScreenX,long lScreenY,float &fsX,float &fsY,float &fsZ);
static void DrawText(float x, float y, DWORD dwColor, char*szText);
static CViewCamera m_ViewCamera;
static color m_ClearColor;
void Create(HWND hWnd,bool bWindowed,bool Editor,long screenx,long screeny, long screenwidth, long screenheight);
BaseGraphicsLayer();
virtual ~BaseGraphicsLayer();
static LPDIRECT3DDEVICE8 GetDevice(){return m_pd3dDevice;};
static int GetGraphicCard() { return m_iGraphicCards;}
static void SetCustomMsg(size_t index, const char* sz);
static char m_aszCustomMsg[10][300];
};
#endif // !defined(AFX_BASEGRAPHIC_H__D2B16AD2_C324_44D0_A581_93528EA232C2__INCLUDED_)