Files
Client/Engine/Zalla3D Base Class/Boost/config/no_tr1/utility.hpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

29 lines
854 B
C++

// (C) Copyright John Maddock 2005.
// Use, modification and distribution are subject to the
// Boost Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// The aim of this header is just to include <utility> but to do
// so in a way that does not result in recursive inclusion of
// the Boost TR1 components if boost/tr1/tr1/utility is in the
// include search path. We have to do this to avoid circular
// dependencies:
//
#ifndef BOOST_CONFIG_UTILITY
# define BOOST_CONFIG_UTILITY
# ifndef BOOST_TR1_NO_RECURSION
# define BOOST_TR1_NO_RECURSION
# define BOOST_CONFIG_NO_UTILITY_RECURSION
# endif
# include <utility>
# ifdef BOOST_CONFIG_NO_UTILITY_RECURSION
# undef BOOST_TR1_NO_RECURSION
# undef BOOST_CONFIG_NO_UTILITY_RECURSION
# endif
#endif