Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
// Copyright (C) 2000 Stephen Cleary
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//
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// See http://www.boost.org for updates, documentation, and revision history.
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#ifndef BOOST_POOL_GCD_LCM_HPP
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#define BOOST_POOL_GCD_LCM_HPP
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namespace boost {
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namespace details {
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namespace pool {
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// Greatest common divisor and least common multiple
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//
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// gcd is an algorithm that calculates the greatest common divisor of two
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// integers, using Euclid's algorithm.
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//
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// Pre: A > 0 && B > 0
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// Recommended: A > B
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template <typename Integer>
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Integer gcd(Integer A, Integer B)
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{
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do
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{
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const Integer tmp(B);
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B = A % B;
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A = tmp;
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} while (B != 0);
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return A;
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}
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//
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// lcm is an algorithm that calculates the least common multiple of two
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// integers.
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//
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// Pre: A > 0 && B > 0
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// Recommended: A > B
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template <typename Integer>
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Integer lcm(const Integer & A, const Integer & B)
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{
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Integer ret = A;
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ret /= gcd(A, B);
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ret *= B;
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return ret;
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}
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} // namespace pool
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} // namespace details
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} // namespace boost
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#endif
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