Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
747 B
C++
41 lines
747 B
C++
// Copyright (C) 2000 Stephen Cleary
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//
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// See http://www.boost.org for updates, documentation, and revision history.
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#ifndef BOOST_POOL_GUARD_HPP
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#define BOOST_POOL_GUARD_HPP
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// Extremely Light-Weight guard glass
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namespace boost {
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namespace details {
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namespace pool {
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template <typename Mutex>
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class guard
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{
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private:
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Mutex & mtx;
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guard(const guard &);
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void operator=(const guard &);
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public:
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explicit guard(Mutex & nmtx)
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:mtx(nmtx) { mtx.lock(); }
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~guard() { mtx.unlock(); }
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};
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} // namespace pool
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} // namespace details
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} // namespace boost
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#endif
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