Files
Client/Engine/Zalla3D Base Class/DeviceInputError.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
838 B
C++

// DeviceInputError.h: interface for the CDeviceInputError class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DEVICEINPUTERROR_H__1F661071_76D1_4712_8943_137EA762B1DD__INCLUDED_)
#define AFX_DEVICEINPUTERROR_H__1F661071_76D1_4712_8943_137EA762B1DD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Error.h"
class CDeviceInputError : public CError
{
public:
CDeviceInputError();
CDeviceInputError(char *msg)
{
SetErrorMsg(msg);
}
char *GetErrorMsg()
{
char msgtemp[MAX_ERRORBUFFER];
strcpy(msgtemp,"Device Input Error:");
strcat(msgtemp,m_strErrormsg);
strcpy(m_strErrormsg,msgtemp);
return m_strErrormsg;
};
virtual ~CDeviceInputError();
};
#endif // !defined(AFX_DEVICEINPUTERROR_H__1F661071_76D1_4712_8943_137EA762B1DD__INCLUDED_)