Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
26 lines
790 B
C++
26 lines
790 B
C++
// RenderTargetTexture.h: interface for the CRenderTargetTexture class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_)
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#define AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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class CRenderTargetTexture
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{
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static LPDIRECT3DTEXTURE8 m_pTexture;
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public:
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static LPDIRECT3DTEXTURE8 GetTexture(LPDIRECT3DDEVICE8 pd3dDevice,RECT rcCopy);
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static void Create(LPDIRECT3DDEVICE8 pd3dDevice,int nSizeX,int nSizeY);
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CRenderTargetTexture();
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virtual ~CRenderTargetTexture();
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};
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#endif // !defined(AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_)
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