Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
96 lines
1.7 KiB
C++
96 lines
1.7 KiB
C++
#include ".\resourceobj.h"
|
|
#include "../zalla3d scene class/SceneManager.h"
|
|
#include "GMMemory.h"
|
|
|
|
namespace CROSSM {
|
|
|
|
CResourceObj::CResourceObj(char *strName) : m_bLoaded(false),m_iReloadingCount(0),m_pByteDataObj(NULL),m_iRefCount(0)
|
|
{
|
|
strcpy(m_strName,strName);
|
|
|
|
}
|
|
CResourceObj::~CResourceObj(void)
|
|
{
|
|
if(m_pByteDataObj)
|
|
{
|
|
delete m_pByteDataObj;
|
|
m_pByteDataObj = NULL;
|
|
}
|
|
|
|
// CSceneManager::_ReleaseObj(POOL_BYTEDATAOBJ,m_pByteDataObj);
|
|
m_pByteDataObj = NULL;
|
|
}
|
|
|
|
void CResourceObj::Init()
|
|
{
|
|
if(m_pByteDataObj)
|
|
{
|
|
delete m_pByteDataObj;
|
|
m_pByteDataObj = NULL;
|
|
// CSceneManager::_ReleaseObj(POOL_BYTEDATAOBJ,m_pByteDataObj);
|
|
}
|
|
|
|
m_pByteDataObj = new CZ3DByteDataObj();
|
|
// m_pByteDataObj = (CZ3DByteDataObj *)CSceneManager::_CreateObj(POOL_BYTEDATAOBJ);
|
|
}
|
|
bool CResourceObj::LoadByte(const char *strName)
|
|
{
|
|
if(m_pByteDataObj)
|
|
{
|
|
if(strName)
|
|
return m_pByteDataObj->LoadByte(strName);
|
|
else
|
|
return m_pByteDataObj->LoadByte(m_strName);
|
|
|
|
}
|
|
return false;
|
|
}
|
|
void CResourceObj::ReleaseByte()
|
|
{
|
|
if(m_pByteDataObj)
|
|
{
|
|
delete m_pByteDataObj;
|
|
m_pByteDataObj = NULL;
|
|
}
|
|
|
|
// CSceneManager::_ReleaseObj(POOL_BYTEDATAOBJ,m_pByteDataObj);
|
|
m_pByteDataObj = NULL;
|
|
}
|
|
|
|
int CResourceObj::Release()
|
|
{
|
|
if(m_iRefCount > 0)
|
|
--m_iRefCount;
|
|
|
|
int iReturn = m_iRefCount;
|
|
|
|
if(m_iRefCount <= 0)
|
|
{
|
|
|
|
#ifndef SG_RESOURCE_RELEASEPROCESS
|
|
|
|
CSceneManager::_ReleaseObj(m_iResourceType,this);
|
|
|
|
#endif
|
|
}
|
|
return iReturn;
|
|
}
|
|
#ifdef SG_RESOURCE_RELEASEPROCESS
|
|
int CResourceObj::RealRelease()
|
|
{
|
|
//if(m_iRefCount > 0)
|
|
// --m_iRefCount;
|
|
int iReturn = m_iRefCount;
|
|
if(m_iRefCount <= 0)
|
|
{
|
|
CSceneManager::_ReleaseObj(m_iResourceType,this);
|
|
}
|
|
return iReturn;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|