Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
39 lines
848 B
C++
39 lines
848 B
C++
// StateLog.cpp: implementation of the CStateLog class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "StateLog.h"
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#include <Windows.h>
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#include "GMMemory.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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FILE *CStateLog::m_fp;
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CStateLog::CStateLog()
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{
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m_fp=NULL;
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}
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CStateLog::~CStateLog()
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{
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fclose(m_fp);
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}
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void CStateLog::Create(char *strFilename)
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{
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m_fp=fopen(strFilename,"wt");
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if(m_fp==NULL)
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MessageBox(NULL,"Create Logfile failed",0,0);
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}
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void CStateLog::Message(char *strMessage, char *strFilename, int strLine)
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{
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if(m_fp==NULL)
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{
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CStateLog::Create("c:\\MP_Client.log");
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}
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fprintf(m_fp,"%-30s _Filename_: %-20s _Line_: %6d\n",strMessage,strFilename,strLine);
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}
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