Files
Client/Engine/Zalla3D Base Class/TexttureCacheMgr.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

312 lines
5.4 KiB
C++
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#pragma once
#include <d3d8.h>
#include <vector>
#include <map>
class CTextureNode
{
public:
char m_strName[256];
char m_strPath[256];
LPDIRECT3DBASETEXTURE8 m_lpTexture;
unsigned int m_iReferenceCount;
CTextureNode() : m_lpTexture(0),m_iReferenceCount(0)
{
memset(m_strName,0,sizeof(char) * 256);
memset(m_strPath,0,sizeof(char) * 256);
}
CTextureNode(const char *strName,const char *strPath,LPDIRECT3DBASETEXTURE8 lpTexture)
{
m_lpTexture = lpTexture;
strcpy(m_strName,strName);
strcpy(m_strPath,strPath);
m_iReferenceCount = 0;
}
~CTextureNode()
{
if(m_lpTexture)
{
m_lpTexture->Release();
m_lpTexture = NULL;
}
m_iReferenceCount = 0;
}
};
class CTextureCacheObj {
public:
std::vector<CTextureNode *> m_lstDatas;
int m_iDatasNum;
CTextureCacheObj() : m_iDatasNum(0)
{
m_lstDatas.clear();
}
CTextureCacheObj(CTextureNode *pObj) : m_iDatasNum(0)
{
m_lstDatas.clear();
m_lstDatas.push_back(pObj);
pObj->m_iReferenceCount++;
m_iDatasNum++;
}
void Add_Back(CTextureNode *pObj)
{
m_lstDatas.push_back(pObj);
pObj->m_iReferenceCount++;
m_iDatasNum++;
}
void DeleteNotRef(int iNum)
{
if(m_iDatasNum <= iNum)
return;
if(m_lstDatas[iNum])
{
if(m_lstDatas[iNum])
{
delete m_lstDatas[iNum];
m_lstDatas[iNum] = NULL;
}
m_lstDatas.erase(m_lstDatas.begin() + iNum);
m_iDatasNum--;
}
}
void Remove(int iNum)
{
if(m_iDatasNum <= iNum)
return;
if(m_lstDatas[iNum])
{
if(!(--m_lstDatas[iNum]->m_iReferenceCount))
{
if(m_lstDatas[iNum])
{
delete m_lstDatas[iNum];
m_lstDatas[iNum] = NULL;
}
m_lstDatas.erase(m_lstDatas.begin() + iNum);
m_iDatasNum--;
}
}
}
void AddRef(int iNum)
{
if(m_iDatasNum <= iNum)
return;
if(m_lstDatas[iNum])
{
m_lstDatas[iNum]->m_iReferenceCount++;
}
}
~CTextureCacheObj() {
if(m_iDatasNum > 0)
{
for(int i=0;i < m_iDatasNum; i++)
{
if(m_lstDatas[i])
{
delete m_lstDatas[i];
m_lstDatas[i] = NULL;
}
}
}
m_iDatasNum = 0;
m_lstDatas.clear();
}
};
typedef std::map<unsigned long , CTextureCacheObj *> TEXTURECACHETABLE;
typedef TEXTURECACHETABLE::value_type TEXTURECACHETABLEOBJ;
typedef TEXTURECACHETABLE::iterator TEXTURECACHEITER;
class CTextureCacheMgr
{
protected:
unsigned long GetHashID(const char *strFileName)
{
unsigned long ulHashId = 0;
int iLength = (int)strlen(strFileName);
for(int i=0;i < iLength; i++) {
ulHashId += (( i + 1) * strFileName[i]);
}
return ulHashId;
}
TEXTURECACHETABLE m_CacheTable;
int m_iCachesNum;
public:
CTextureCacheMgr(): m_iCachesNum(0)
{
m_CacheTable.clear();
}
virtual ~CTextureCacheMgr()
{
for(TEXTURECACHEITER Itr = m_CacheTable.begin(); Itr != m_CacheTable.end();)
{
if(Itr->second != NULL)
{
if(Itr->second)
{
delete Itr->second;
Itr->second = NULL;
}
}
Itr++;
}
m_CacheTable.clear();
m_iCachesNum = 0;
}
void DeleteAllData()
{
for(TEXTURECACHEITER Itr = m_CacheTable.begin(); Itr != m_CacheTable.end();)
{
if(Itr->second != NULL)
{
delete Itr->second;
Itr->second = NULL;
}
Itr++;
}
m_CacheTable.clear();
m_iCachesNum = 0;
}
void DeleteAllDataPath(const char *strPath)
{
for(TEXTURECACHEITER Itr = m_CacheTable.begin(); Itr != m_CacheTable.end();)
{
if(Itr->second != NULL)
{
for(int iNum = (*Itr).second->m_iDatasNum - 1; iNum >= 0; iNum--)
{
if(!strcmp((*Itr).second->m_lstDatas[iNum]->m_strPath,strPath))
{
((*Itr).second)->DeleteNotRef(iNum);
}
}
}
Itr++;
}
}
void DeleteData(const char *strName)
{
/* */
if(m_CacheTable.size())
{
unsigned long DataID = GetHashID(strName);
TEXTURECACHEITER itr = m_CacheTable.find(DataID);
if(itr != m_CacheTable.end())
{
if((*itr).second != NULL)
{
for(int iNum = 0; iNum < (*itr).second->m_iDatasNum; iNum++)
{
if(!strcmp((*itr).second->m_lstDatas[iNum]->m_strName,strName))
{
((*itr).second)->Remove(iNum);
}
}
}
}
}
}
void AddTexture(const char *strName,const char *strPath,LPDIRECT3DBASETEXTURE8 lpTexture)
{
unsigned long DataID = GetHashID(strName);
TEXTURECACHEITER itr = m_CacheTable.find(DataID);
CTextureNode *pNode = new CTextureNode(strName,strPath,lpTexture);
m_iCachesNum++;
if(itr == m_CacheTable.end())
{
CTextureCacheObj *pObj = new CTextureCacheObj(pNode);
m_CacheTable.insert(TEXTURECACHETABLEOBJ(DataID,pObj));
}
else
{// map <20>ȿ<EFBFBD> <20>Ȱ<EFBFBD><C8B0><EFBFBD> Hash Index <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
for(int iNum = 0; iNum < (*itr).second->m_iDatasNum; iNum++)
{
if(!strcmp((*itr).second->m_lstDatas[iNum]->m_strName,strName))
{
return;
}
}
((*itr).second)->Add_Back(pNode);
}
}
LPDIRECT3DBASETEXTURE8 FindTexture(const char *strName)
{
unsigned long DataID = GetHashID(strName);
TEXTURECACHEITER itr = m_CacheTable.find(DataID);
if(itr == m_CacheTable.end())
{
return NULL;
}
else
{
if((*itr).second != NULL)
{
for(int iNum = 0; iNum < (*itr).second->m_iDatasNum; iNum++)
{
if(!strcmp((*itr).second->m_lstDatas[iNum]->m_strName,strName))
{
(*itr).second->AddRef(iNum);
return ((*itr).second->m_lstDatas[iNum]->m_lpTexture);
}
}
}
else
{
return NULL;
}
}
return NULL;
}
};