Files
Client/Engine/Zalla3D Base Class/WinInput.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

208 lines
5.1 KiB
C++

// WinInput.h: interface for the CWinInput class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WININPUT_H__79336117_D3DE_4260_99DD_86D3F9B4B1A6__INCLUDED_)
#define AFX_WININPUT_H__79336117_D3DE_4260_99DD_86D3F9B4B1A6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
class CWinInput
{
protected:
POINT m_ptPreMousePos, m_ptMousePos, m_ptLocalPos;
HWND m_hWnd;
HWND m_hEditWnd;
BOOL m_bFocus;
BOOL m_bLButtonDBClick;
BOOL m_bRButtonDBClick;
BOOL m_bMButtonDBClick;
BOOL m_bLButtonState, m_bLButtonOldState, m_bLButtonDBState;
BOOL m_bRButtonState, m_bRButtonOldState, m_bRButtonDBState;
BOOL m_bMButtonState, m_bMButtonOldState, m_bMButtonDBState;
long m_lEStoreX, m_lEStoreY;
long m_lMStoreX, m_lMStoreY;
long m_lRStoreMoveX, m_lRStoreMoveY, m_lRStoreMoveZ;
long m_lMStoreMoveX, m_lMStoreMoveY, m_lMStoreMoveZ;
long m_lCursorCount;
char m_aryKeyState[256];
char m_aryKeyOldState[256];
BOOL m_bSkillKey;
public:
CWinInput();
~CWinInput();
POINT m_ptMovePos;
long m_lRMoveX, m_lRMoveY, m_lRMoveZ;
long m_lMMoveX, m_lMMoveY, m_lMMoveZ;
long GetCount(void) { return m_lCursorCount; }
long ShowCursor(BOOL bShow)
{
if(bShow)
{
if(m_lCursorCount < 0)
{
for(;;)
{
m_lCursorCount = ::ShowCursor(TRUE);
if(m_lCursorCount >= 0) break;
}
}
} else
{
if(m_lCursorCount > -1)
{
for(;;)
{
m_lCursorCount = ::ShowCursor(FALSE);
if(m_lCursorCount <= -1) break;
}
}
}
return m_lCursorCount;
}
void SetHwnd(HWND hWnd) { m_hWnd = hWnd; }
void SetEditHwnd(HWND hWnd) { m_hEditWnd = hWnd; }
POINT *GetMousePosition(void) { return &m_ptMousePos; }
POINT *GetMouseLocal(void) { return &m_ptLocalPos; }
void GetMouseState(unsigned int uMsg, WPARAM wParam, LPARAM lParam);
void UpdateInfo(void);
void Init(void);
BOOL InRect(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2)
{
if(x1 <= m_ptLocalPos.x && m_ptLocalPos.x <= x2 && y1 <= m_ptLocalPos.y && m_ptLocalPos.y <= y2)
return TRUE;
else
return FALSE;
}
BOOL InRect(RECT &rcRect)
{
if(rcRect.left <= m_ptLocalPos.x && m_ptLocalPos.x <= rcRect.right &&
rcRect.top <= m_ptLocalPos.y && m_ptLocalPos.y <= rcRect.bottom)
return TRUE;
else
return FALSE;
}
BOOL GetIsLeftMouseDBClick() { return m_bLButtonDBClick; }
BOOL GetIsRightMouseDBClick() { return m_bRButtonDBClick; }
BOOL GetIsMiddleMouseDBClick()
{
return m_bMButtonDBClick;
}
BOOL GetIsLeftMouseUp() { if(!m_bLButtonState && m_bLButtonOldState) return TRUE; else return FALSE; }
BOOL GetIsRightMouseUp() { if(!m_bRButtonState && m_bRButtonOldState) return TRUE; else return FALSE; }
BOOL GetIsMiddleMouseUp() { if(!m_bMButtonState && m_bMButtonOldState) return TRUE; else return FALSE; }
BOOL GetIsLeftMouseDown() { if(m_bLButtonState && !m_bLButtonOldState && !m_bLButtonDBClick) return TRUE; else return FALSE; }
BOOL GetIsRightMouseDown()
{
if(m_bRButtonState && !m_bRButtonOldState && !m_bRButtonDBClick)
return TRUE;
else
return FALSE;
}
BOOL GetIsMiddleMouseDown()
{
if(m_bMButtonState && !m_bMButtonOldState && !m_bMButtonDBClick)
return TRUE;
else
return FALSE;
}
BOOL GetIsLeftMousePress() { if(m_bLButtonState) return TRUE; else return FALSE; }
BOOL GetIsRightMousePress()
{
if(m_bRButtonState)
return TRUE;
else
return FALSE;
}
BOOL GetIsMiddleMousePress()
{
if(m_bMButtonState)
return TRUE;
else
return FALSE;
}
BOOL GetIsFocus(void) { return m_bFocus; }
BOOL KeyDown(int KeyCode)
{
if((m_aryKeyState[KeyCode] & 0x80) && !(m_aryKeyOldState[KeyCode] & 0x80))
return TRUE;
else
return FALSE;
}
BOOL KeyHold(int KeyCode) { if(m_aryKeyState[KeyCode] & 0x80) return TRUE; else return FALSE; }
BOOL KeyUp(int KeyCode) { if(!(m_aryKeyState[KeyCode] & 0x80) && (m_aryKeyOldState[KeyCode] & 0x80)) return TRUE; else return FALSE; }
void InitKey(int KeyCode) { m_aryKeyState[KeyCode] = 0; m_aryKeyOldState[KeyCode] = 0; }
#ifdef _NEW_KEY_
BOOL GetSkillKey() { return m_bSkillKey; }
void SetSkillKey(BOOL bBool)
{
m_bSkillKey = bBool;
}
BOOL GetSkillHold()
{
// if (GetIsLeftMousePress())
// return TRUE;
if(!GetSkillKey())
return FALSE;
if (KeyHold('1'))
return TRUE;
else if (KeyHold('2'))
return TRUE;
else if (KeyHold('3'))
return TRUE;
else if (KeyHold('4'))
return TRUE;
else if (KeyHold('5'))
return TRUE;
else if (KeyHold('6'))
return TRUE;
else if (KeyHold('7'))
return TRUE;
else if (KeyHold('8'))
return TRUE;
else if (KeyHold('9'))
return TRUE;
else if (KeyHold('0'))
return TRUE;
return FALSE;
}
#endif
void SetCursorPos(int X, int Y)
{
m_ptLocalPos.x = X;
m_ptLocalPos.y = Y;
RECT rect;
GetWindowRect(m_hWnd, &rect);
::SetCursorPos(rect.left+X, rect.top+Y);
GetCursorPos(&m_ptMousePos);
}
};
extern CWinInput g_DeviceInput;
#endif // !defined(AFX_WININPUT_H__79336117_D3DE_4260_99DD_86D3F9B4B1A6__INCLUDED_)