Files
Client/Engine/Zalla3D Scene Class/BillboardParticle.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

24 lines
652 B
C++

// BillboardParticle.h: interface for the CBillboardParticle class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BILLBOARDPARTICLE_H__76021856_2A4A_4818_B687_CC374D0D028D__INCLUDED_)
#define AFX_BILLBOARDPARTICLE_H__76021856_2A4A_4818_B687_CC374D0D028D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Particle.h"
class CBillboardParticle : public CParticle
{
vector3 m_vecPos;
public:
void Create(vector3 vecPos);
CBillboardParticle();
virtual ~CBillboardParticle();
};
#endif // !defined(AFX_BILLBOARDPARTICLE_H__76021856_2A4A_4818_B687_CC374D0D028D__INCLUDED_)