Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
843 B
C++
33 lines
843 B
C++
// GrassManager.h: interface for the CGrassManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_)
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#define AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GrassScene.h"
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class CGrassManager
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{
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CGrassScene *m_pGrassNode;
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int m_NowPositionX,m_NowPositionY;
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float m_fGrassRot[20];
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public:
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void RenderShadow(LPDIRECT3DDEVICE8 pd3dDevice,CRenderTexture &pShadowTexture);
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void Update(float fUpdate);
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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void UpdateRange();
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void Create();
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CGrassManager();
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virtual ~CGrassManager();
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void Delete();
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};
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#endif // !defined(AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_)
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