Files
Client/Engine/Zalla3D Scene Class/GrassManager.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

33 lines
843 B
C++

// GrassManager.h: interface for the CGrassManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_)
#define AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GrassScene.h"
class CGrassManager
{
CGrassScene *m_pGrassNode;
int m_NowPositionX,m_NowPositionY;
float m_fGrassRot[20];
public:
void RenderShadow(LPDIRECT3DDEVICE8 pd3dDevice,CRenderTexture &pShadowTexture);
void Update(float fUpdate);
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void UpdateRange();
void Create();
CGrassManager();
virtual ~CGrassManager();
void Delete();
};
#endif // !defined(AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_)