Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
108 lines
2.6 KiB
C++
108 lines
2.6 KiB
C++
// SectorWideMap.cpp: implementation of the CSectorWideMap class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "SectorWideMap.h"
|
|
#include "BaseDataDefine.h"
|
|
#include "SceneManager.h"
|
|
#include "GMMemory.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
CSectorWideMap::CSectorWideMap()
|
|
{
|
|
for(int i=0;i<3;i++)
|
|
{
|
|
strcpy(m_strWidemapName[i],"");
|
|
strcpy(m_strDetailName[i],"");
|
|
m_WideMapTexture[i] = NULL;
|
|
m_DetailTexture[i] = NULL;
|
|
}
|
|
}
|
|
|
|
CSectorWideMap::~CSectorWideMap()
|
|
{
|
|
if(CSceneManager::m_pResource)
|
|
{
|
|
for(int i=0;i<3;i++)
|
|
{
|
|
/* if(m_WideMapTexture[i].GetTexture())
|
|
m_WideMapTexture[i].DeleteTexture();
|
|
if(m_DetailTexture[i].GetTexture())
|
|
m_DetailTexture[i].DeleteTexture();*/
|
|
if(m_WideMapTexture[i])
|
|
{
|
|
CSceneManager::_ReleaseResource(CROSSM::RESOURCE_TEXTURE,m_WideMapTexture[i]);
|
|
m_WideMapTexture[i] = NULL;
|
|
}
|
|
if(m_DetailTexture[i])
|
|
{
|
|
CSceneManager::_ReleaseResource(CROSSM::RESOURCE_TEXTURE,m_DetailTexture[i]);
|
|
m_DetailTexture[i] = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
void CSectorWideMap::DelWideTexture()
|
|
{
|
|
/* for(int i=0;i<3;i++)
|
|
{
|
|
if(m_WideMapTexture[i].GetTexture())
|
|
m_WideMapTexture[i].DeleteTexture();
|
|
if(m_DetailTexture[i].GetTexture())
|
|
m_DetailTexture[i].DeleteTexture();
|
|
}*/
|
|
//m_WideMapTexture.DeleteTexture();
|
|
for(int i = 0; i < 3; i++ )
|
|
{
|
|
if(m_WideMapTexture[i])
|
|
{
|
|
CSceneManager::_ReleaseResource(CROSSM::RESOURCE_TEXTURE,m_WideMapTexture[i]);
|
|
m_WideMapTexture[i] = NULL;
|
|
}
|
|
if(m_DetailTexture[i])
|
|
{
|
|
CSceneManager::_ReleaseResource(CROSSM::RESOURCE_TEXTURE,m_DetailTexture[i]);
|
|
m_DetailTexture[i] = NULL;
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CSectorWideMap::GetWideTexture()
|
|
{
|
|
CROSSM::CNTexture::SetPath(WIDETEXTUREPATH);
|
|
|
|
m_nDetail=0;
|
|
|
|
for(int i=0;i<3;i++)
|
|
{
|
|
if(m_WideMapTexture[i])
|
|
{
|
|
CSceneManager::_ReleaseResource(CROSSM::RESOURCE_TEXTURE,m_WideMapTexture[i]);
|
|
m_WideMapTexture[i] = NULL;
|
|
}
|
|
if(m_DetailTexture[i])
|
|
{
|
|
CSceneManager::_ReleaseResource(CROSSM::RESOURCE_TEXTURE,m_DetailTexture[i]);
|
|
m_DetailTexture[i] = NULL;
|
|
|
|
}
|
|
if(strcmp(m_strDetailName[i],"")!=0)
|
|
{
|
|
//m_WideMapTexture[i].Load(m_strWidemapName[i]);
|
|
//m_DetailTexture[i].Load(m_strDetailName[i]);
|
|
m_WideMapTexture[i] = (CROSSM::CNTexture *)CSceneManager::_GetResource(CROSSM::RESOURCE_TEXTURE,m_strWidemapName[i]);
|
|
m_DetailTexture[i] = (CROSSM::CNTexture *)CSceneManager::_GetResource(CROSSM::RESOURCE_TEXTURE,m_strDetailName[i]);
|
|
m_nDetail++;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|